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bump package version to 1.12.1
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stefanunity committed Jan 16, 2025
1 parent 9533ab9 commit ae0003f
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Showing 10 changed files with 11 additions and 9 deletions.
2 changes: 1 addition & 1 deletion Assets/Samples/InGameHints/InGameHintsActions.cs
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
// version 1.12.0
// version 1.12.1
// from Assets/Samples/InGameHints/InGameHintsActions.inputactions
//
// Changes to this file may cause incorrect behavior and will be lost if
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2 changes: 1 addition & 1 deletion Assets/Samples/SimpleDemo/SimpleControls.cs
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
// version 1.12.0
// version 1.12.1
// from Assets/Samples/SimpleDemo/SimpleControls.inputactions
//
// Changes to this file may cause incorrect behavior and will be lost if
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
// version 1.12.0
// version 1.12.1
// from Assets/Tests/InputSystem/InputActionCodeGeneratorActions.inputactions
//
// Changes to this file may cause incorrect behavior and will be lost if
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2 changes: 2 additions & 0 deletions Packages/com.unity.inputsystem/CHANGELOG.md
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Expand Up @@ -8,6 +8,8 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
Due to package verification, the latest version below is the unpublished version and the date is meaningless.
however, it has to be formatted properly to pass verification tests.

## [Unreleased] - yyyy-mm-dd

## [1.12.0] - 2025-01-15

### Fixed
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2 changes: 1 addition & 1 deletion Packages/com.unity.inputsystem/InputSystem/AssemblyInfo.cs
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Expand Up @@ -16,7 +16,7 @@ public static partial class InputSystem
// Keep this in sync with "Packages/com.unity.inputsystem/package.json".
// NOTE: Unfortunately, System.Version doesn't use semantic versioning so we can't include
// "-preview" suffixes here.
internal const string kAssemblyVersion = "1.12.0";
internal const string kAssemblyVersion = "1.12.1";
internal const string kDocUrl = "https://docs.unity3d.com/Packages/[email protected]";
}
}
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was auto-generated by com.unity.inputsystem:InputLayoutCodeGenerator
// version 1.12.0
// version 1.12.1
// from "Keyboard" layout
//
// Changes to this file may cause incorrect behavior and will be lost if
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was auto-generated by com.unity.inputsystem:InputLayoutCodeGenerator
// version 1.12.0
// version 1.12.1
// from "Mouse" layout
//
// Changes to this file may cause incorrect behavior and will be lost if
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was auto-generated by com.unity.inputsystem:InputLayoutCodeGenerator
// version 1.12.0
// version 1.12.1
// from "Touchscreen" layout
//
// Changes to this file may cause incorrect behavior and will be lost if
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// Keep this in sync with "Packages/com.unity.inputsystem/package.json".
// NOTE: Unfortunately, System.Version doesn't use semantic versioning so we can't include
// "-preview" suffixes here.
[assembly: AssemblyVersion("1.12.0")]
[assembly: AssemblyVersion("1.12.1")]
[assembly: InternalsVisibleTo("Unity.InputSystem.Tests.Editor")]
[assembly: InternalsVisibleTo("Unity.InputSystem.Tests")]
[assembly: InternalsVisibleTo("Unity.InputSystem.IntegrationTests")]
2 changes: 1 addition & 1 deletion Packages/com.unity.inputsystem/package.json
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{
"name": "com.unity.inputsystem",
"displayName": "Input System",
"version": "1.12.0",
"version": "1.12.1",
"unity": "2019.4",
"description": "A new input system which can be used as a more extensible and customizable alternative to Unity's classic input system in UnityEngine.Input.",
"keywords": [
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