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FIX: Allow Copy/Paste between windows (ISX-1823). #1844
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…gher up the hierarchy. (ISX-1823)
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@@ -288,13 +292,14 @@ private static void PasteAction(SerializedProperty arrayProperty, string jsonToI | |||
private static int PasteBindingOrComposite(SerializedProperty arrayProperty, string json, int index, string actionName, bool createCompositeParts = true) | |||
{ | |||
var pastePartOfComposite = IsPartOfComposite(json); | |||
if (index > 0) | |||
if (index > 0 && arrayProperty.arraySize > 0 && index - 1 < arrayProperty.arraySize) |
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I am confused about an index that must be greater than zero and at least two elements from the end of the anway? Would recommend adding an inline comment if this is correct but some kind of special case.
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This somewhat doubled up from merging develop - should be clearer now :)
Packages/com.unity.inputsystem/InputSystem/Editor/UITKAssetEditor/Views/CopyPasteHelper.cs
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As a side-note, when #1834 lands there will exist an interesting scenario for this functionality when the same asset is open simultaneously in two windows, both in Project Settings and in a free-floating Input Action Editor. |
Packages/com.unity.inputsystem/InputSystem/Editor/UITKAssetEditor/Views/CopyPasteHelper.cs
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...ges/com.unity.inputsystem/InputSystem/Editor/UITKAssetEditor/Views/InputActionsEditorView.cs
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Finished for now. Two bugs not yet fixed are:
- BUG: trying to paste an action into empty map throws error:
--ArgumentException: '0' cannot be greater than -1. - BUG: trying to paste a modifier into empty map throws errror
--NullReferenceException: Object reference not set to an instance of an object
Once they are fixed it looks good.
Thanks @stefanunity - I believe these should both be fixed now, can you confirm? |
Unity_2024-02-22_14-11-34.mp4Cutting and pasting into an empty asset somehow "resurrects" all of the previously deleted actions. (I do deselect ProjectWideActions to confirm the auto save but that does not seem to help) |
Both are fixed now. |
The bug called out @Pauliusd01 doesn't really make any sense to me but should be fixed. Where is this coming from if not the copy buffer? |
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Updating status - waiting for fixes
Description
Fix for ISX-1823.
Changes made
This was previously not working because the Paste command would only apply to the relevant Action Maps/Actions List/Tree, so if neither of those were focused, nothing would happen. We now also listen for Paste at the top level of the element hierarchy and send paste commands from there.
Notes
Issues:
• Undoing adding an Action Map/Action leaves the list unselected. Pasting at that point fails because the state thinks there's still a valid item selected. Mentioned here, and should be added as a separate bug.
• Currently won't work if the window is tabbed to - user has to click somewhere in the window. Think I'll need to ask UITK team about this.
Checklist
Before review:
Changed
,Fixed
,Added
sections.([case %number%](https://issuetracker.unity3d.com/issues/...))
.Area_CanDoX
,Area_CanDoX_EvenIfYIsTheCase
,Area_WhenIDoX_AndYHappens_ThisIsTheResult
.During merge:
NEW: ___
.FIX: ___
.DOCS: ___
.CHANGE: ___
.RELEASE: 1.1.0-preview.3
.