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NEW: Added support for F13 to F24 keys #2075
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.WithLayout(new InternedString("Keyboard")) | ||
.WithStateBlock(new InputStateBlock { format = new FourCC(1262836051), sizeInBits = 112 }); | ||
.WithStateBlock(new InputStateBlock { format = new FourCC(1262836051), sizeInBits = 136 }); |
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I use this is what we get for FourCC form the generator, just reacted to it but realised its generated :)
[InputControl(name = "f22", displayName = "F22", layout = "Key", bit = (int)Key.F22)] | ||
[InputControl(name = "f23", displayName = "F23", layout = "Key", bit = (int)Key.F23)] | ||
[InputControl(name = "f24", displayName = "F24", layout = "Key", bit = (int)Key.F24)] | ||
[InputControl(name = "IMESelected", layout = "Button", bit = (int)KeyEx.RemapedIMESelected, synthetic = true)] // Use the last bit to hold IME selected state. |
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Have you checked that this works for ImeSelected when using an older Unity version?
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yes, the remap is done by the package. The editor/player still write to the old location 111
/// Don't use this. This is a dummy key that is only used internally to represent the IME selected state. | ||
/// Will be removed in the future. | ||
/// </summary> | ||
[Obsolete("Don't use this. This is a dummy key that is only used internally to represent the IME selected state. Will be removed in the future.", true)] |
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Older Input Systems would still rely on this bit
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does the old input system use this?
keyboardState->Set(KeyEx.RemapedIMESelected, true); | ||
} | ||
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//stateEvent->stateSizeInBytes = KeyboardState.kSizeInBytes; |
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I am guessing this would be removed?
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yes it was a dirty wip
@@ -2674,7 +2674,7 @@ public void Devices_AnyKeyOnKeyboard_DoesNotReactToIMESelected() | |||
{ | |||
var keyboard = InputSystem.AddDevice<Keyboard>(); | |||
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InputSystem.QueueStateEvent(keyboard, new KeyboardState(Key.IMESelected)); | |||
InputSystem.QueueStateEvent(keyboard, new KeyboardState(IMESelected: true)); |
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Would be good to have a test that has an underlying struct/memory representation that looks like the previous one to prove that its backwards compatible?
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Description
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Checklist
Before review:
Changed
,Fixed
,Added
sections.Area_CanDoX
,Area_CanDoX_EvenIfYIsTheCase
,Area_WhenIDoX_AndYHappens_ThisIsTheResult
.During merge:
NEW: ___
.FIX: ___
.DOCS: ___
.CHANGE: ___
.RELEASE: 1.1.0-preview.3
.After merge: