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Added synthetizing with physics #66

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4 changes: 4 additions & 0 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -3,6 +3,10 @@
<img src="docs/images/banner.PNG" align="middle"/>
</p>

# Branch description
Added Rigidbody component and Collision to prefabs. Edited file ForegroundObjectPlacementRandomizer.cs (removed Normalization and added item spawn by range on all axes)


# SynthDet: An end-to-end object detection pipeline using synthetic data
[![license badge](https://img.shields.io/badge/license-Apache--2.0-green.svg)](LICENSE.md)
## Overview
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8 changes: 8 additions & 0 deletions SynthDet/Assets/Background Objects.meta

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8 changes: 8 additions & 0 deletions SynthDet/Assets/Background Objects/Physics Material.meta

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!134 &13400000
PhysicMaterial:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Sticky
dynamicFriction: 0.6
staticFriction: 0.6
bounciness: 0
frictionCombine: 0
bounceCombine: 0

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8 changes: 8 additions & 0 deletions SynthDet/Assets/Background Objects/Prefabs.meta

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3 changes: 3 additions & 0 deletions SynthDet/Assets/Background Objects/Prefabs/eroded_sand.prefab
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3 changes: 3 additions & 0 deletions SynthDet/Assets/Background Objects/Prefabs/grass-block.prefab
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8 changes: 8 additions & 0 deletions SynthDet/Assets/Distractor Objects/Models/Beach-Rock.meta

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