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SameAsFollowObject renamed to SameAsFollowTarget. Also add special AP…
…I to get LookAt/Follow pos/rot
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23 changes: 23 additions & 0 deletions
23
Base/Editor/Editors/CinemachineSameAsFollowTargetEditor.cs
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,23 @@ | ||
using UnityEditor; | ||
using UnityEngine; | ||
|
||
namespace Cinemachine.Editor | ||
{ | ||
[CustomEditor(typeof(CinemachineSameAsFollowTarget))] | ||
public sealed class CinemachineSameAsFollowTargetEditor : BaseEditor<CinemachineSameAsFollowTarget> | ||
{ | ||
public override void OnInspectorGUI() | ||
{ | ||
BeginInspector(); | ||
if (Target.FollowTarget == null) | ||
EditorGUILayout.HelpBox( | ||
"Same As Follow Target requires a Follow target. It will set the virtual camera's rotation to be the same as that of the Follow Target.", | ||
MessageType.Warning); | ||
EditorGUI.BeginChangeCheck(); | ||
GUI.enabled = false; | ||
EditorGUILayout.LabelField(" ", "No additional settings", EditorStyles.miniLabel); | ||
GUI.enabled = true; | ||
DrawRemainingPropertiesInInspector(); | ||
} | ||
} | ||
} |
11 changes: 11 additions & 0 deletions
11
Base/Editor/Editors/CinemachineSameAsFollowTargetEditor.cs.meta
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