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CMCL-1618: Fix default GameController mapping + zoom input functionality #1034
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Codecov ReportAttention: Patch coverage is
❗ Your organization needs to install the Codecov GitHub app to enable full functionality. Additional details and impacted files@@ Coverage Diff @@
## main #1034 +/- ##
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+ Coverage 26.97% 27.24% +0.26%
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Files 254 254
Lines 28418 28500 +82
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+ Hits 7665 7764 +99
+ Misses 20753 20736 -17 ☔ View full report in Codecov by Sentry. |
…echnologies/com.unity.cinemachine into dev/input-asset-clean-up
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Changelog ok + doesn't seem to affect docs.
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Tweaked the legacy settings a bit
Purpose of this PR
CMCL-1618: Fix default GameController mapping
This PR addresses a number of issues with the default input mappings provided in the Cinemachine package. The updates included are:
Player
toCM Default
to make it clear that these actions originate from the Cinemachine package and not the Player default input actions from the Input System package.Aim
input action on the gamepad to use the left trigger rather than the right shoulder button.Jump
input action on the gamepad to use the A button rather than the Y button.Sprint
input action on the gamepad to use the X button rather than the A button.Testing status
Documentation status
Technical risk
Low