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thanks for your dev ...
i'm trying to install this package on raw and empty project ...
but the importer does not working completely on 2017.3.0f3 :/
and the exporter crashed at the end of capturing!!
Alembic for unity 20180119
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sorry about that, but please remember: we can't fix the problem we can't reproduce. if you really want to solve the problem, you should send us enough information. Editor.log with minimum reproducible project is ideal.
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so, does it need to install prerequistics before installing the alembic package?
i'm just using the raw installer of unity 2017.3.0f3 , without ant preintergrated shaders or standard assets ...
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and here is my problem ...
empty project ... just drop package to unity and import it ...
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read the document (it was updated).
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i followed the doc . and after install the package i tried to import an .abc file but nothing happened :/
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5ed38e6#commitcomment-26965848
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here is dump file after crashing!!
crash.zip
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send me your .abc file
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ok, no data, no fix.
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well ... file is big ... 50% sent now :/
after completed i'v insert download link :]
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ah, sorry, I'm too pessimistic as many people just scream "it doesn't work" without any useful information and then disappear. you are different. I will do as much as I can after I receive data.
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there is alembic file:
https://www.dropbox.com/s/k7aqyqv8hd5x4ct/bb.rar?dl=0
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thanks. I got data and reproduced the problem. I will look into it..
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thanks alot ... i hope to see the fix version of alembic soon ...
really powerful tool to creating animations :]
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https://github.com/unity3d-jp/AlembicImporter/releases/download/20180119/AlembicForUnity.unitypackage
I secretly updated package. I think it works. (I'm not sure this is correct fix, but I confirmed it can play your data both on windows and mac)
btw, can you tell me what tool did you use to create this? your data seems bit strange and I want to investigate more.
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good job :]
i'm using neuron mocap inside iClone and directly export alembic ... this character needs motion cleanup :P
does this plugin fully support timeline?
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oh, that's interesting.
you can control time parameter in AlembicStreamPlayer with Timeline. just drag the prefab into Timeline.
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wow ... wow ... nice ... i tested it ... everything is ok :]
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now ... i hate UNREAL ENGINE :D
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glad to hear your problem solved!