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Resolving merge conflicts
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jabbacakes committed Oct 16, 2024
2 parents 4847b40 + 0e7b3ae commit 7ab6419
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4 changes: 2 additions & 2 deletions docs/learn/bitesize/bitesize-usecases.md
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Expand Up @@ -31,7 +31,7 @@ The ProximityChecks scene shows you how to detect the local user and enable or d

## The RPCs scene

The RPCs scene semonstrates the following Remote Procedure Call (RPC) processes:
The RPCs scene demonstrates the following Remote Procedure Call (RPC) processes:
* Use RPCs to send information from clients to the server.
* Perform server-side manipulation of the data sent.
* Use connection approval to determine the spawn position of the player.
Expand All @@ -40,4 +40,4 @@ The RPCs scene semonstrates the following Remote Procedure Call (RPC) processes:

- Get help and ask questions on [Multiplayer Discussions](https://discussions.unity.com/lists/multiplayer).
- Join the community of Multiplayer creators on the [Multiplayer Networking Discord](https://discord.gg/unity-multiplayer-network).
- [Request a feature or report a bug](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/issues/new/choose).
- [Request a feature or report a bug](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/issues/new/choose).
4 changes: 2 additions & 2 deletions mppm/about.md
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Expand Up @@ -8,7 +8,7 @@ Use Multiplayer Play Mode to test multiplayer functionality within the Unity Edi

## Compatibility

Multiplayer Play Mode version 1.1.0 is compatible with Unity Editor versions 6000.0.22f1 or later.
Multiplayer Play Mode version 1.3.0 is compatible with Unity Editor versions 6000.0.22f1 or later.

## Multiplayer Play Mode terminology

Expand All @@ -27,7 +27,7 @@ Multiplayer Play Mode has some inherent technical limitations, specifically arou
The Unity Editor and Virtual Players require a lot of system resources, so you shouldn't use Multiplayer Play Mode at scale. Multiplayer Play Mode is designed for small-scale, local testing environments that can only support up to four total Players (the main Editor Player and three Virtual Players).

### Authoring
You can't create or change the properties of GameObjects in a Virtual Player. Instead, use the main Editor Player to make changes and a Virtual Player to test multiplayer functionality. Any changes you make in Play Mode in the main Editor Player reset when you exit Play Mode.
You can't create or change the properties of GameObjects in a Virtual Player. Instead, use the main Editor Player to make changes and a Virtual Player to test multiplayer functionality. Any changes you make in Play Mode in the main Editor Player reset when you exit Play Mode.
:::note
You can't access any main Editor Player functionality from Virtual Players.
:::
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