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Develop into main to update homepage (#1352)
Co-authored-by: Gabriel Kwa <[email protected]> Co-authored-by: Vic Cooper <[email protected]> Co-authored-by: Nicolas PERNOT <[email protected]> Co-authored-by: Cristian Mazo <[email protected]>
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@@ -17,8 +17,7 @@ You can change the Multiplayer Role in the **File** > **Build Profiles** window. | |
|Additional Editor Instances|||A [virtual player](https://docs-multiplayer.unity3d.com/mppm/current/virtual-players/) that exists in the Unity Editor.| | ||
||Name||The name for this additional Editor instance that appears in the [Play Mode status window](play-mode-scenario-window-reference.md). | | ||
||Multiplayer Role||The [Multiplayer Role](https://docs.unity3d.com/Packages/[email protected]/manual/multiplayer-roles.html) that this instance uses. Unity uses this Multiplayer Role and ignores the Multiplayer Role you assign in the Project Settings window. This property appears when the [Dedicated Server package](https://docs.unity3d.com/Packages/[email protected]/manual/index.html) exists in your project| | ||
||Tag||One or more reference words that you can use in a script to assign the main Editor Player to a certain behavior. | ||
To control whether a player exists on the client or server, use the **Multiplayer Role** property.| | ||
||Tag||One or more reference words that you can use in a script to assign the main Editor Player to a certain behavior.<br/>To control whether a player exists on the client or server, use the **Multiplayer Role** property.| | ||
|Local Instances|||Instances of this project that run on your local machine.| | ||
||Name||The name of this instance that appears in the [Play Mode status window](play-mode-scenario-window-reference.md).| | ||
||Build Profile||The [Build Profile](https://docs.unity3d.com/6000.0/Documentation/Manual/build-profiles.html) that this instance uses. When you build on a Windows device, select the Windows platform. When you build on a MacOS device, select the MacOS platform.| | ||
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@@ -29,6 +28,7 @@ To control whether a player exists on the client or server, use the **Multiplaye | |
|||Arguments|The [UGS launch parameters](https://docs.unity.com/ugs/manual/game-server-hosting/manual/concepts/launch-parameters) that modify this instance.| | ||
|Remote Instances|||Instances that exist in the [Unity Cloud](https://docs.unity.com/cloud/en-us) and use [Unity Gaming Services (UGS) Multiplay Hosting](https://docs.unity.com/ugs/en-us/manual/game-server-hosting/manual/welcome-to-multiplay).| | ||
||Name||The name of this instance that appears in the [Play Mode status window](play-mode-scenario-window-reference.md).| | ||
||Identifier||The label, in a string, that determines the name of the Multiplay build, fleet, and server. This string field uses the format `CreatedFromTheUnityEditor-[identifier]-[username]`. Don't use any special characters.| | ||
||Multiplayer Role||The [Multiplayer Role](https://docs.unity3d.com/Packages/[email protected]/manual/multiplayer-roles.html) that this remote instance uses. Unity uses this Multiplayer Role and ignores the Multiplayer Role you assign in the Project Settings window. This property appears when the [Dedicated Server package](https://docs.unity3d.com/Packages/[email protected]/manual/index.html) exists in your project| | ||
||Advanced Configuration|||Optional properties that you can use to debug and control this remote instance. | | ||
|||Fleet Name|The name of the server fleet to display in the Multiplayer Hosting environment. | | ||
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@@ -26,10 +26,9 @@ The Play Mode Scenario window has the following limitations: | |
* You can only run a remote instance on the Linux platform. | ||
* You can only run a local instance on Mac, Linux, or Windows platforms. | ||
* Play Mode scenarios doesn’t support [Play Mode shortcuts](https://docs.unity3d.com/6000.0/Documentation/Manual/UnityHotkeys.html). | ||
* When you enable [domain reloading](https://docs.unity3d.com/Manual/DomainReloading.html), streaming logs for local instances might stop working. | ||
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## Additional resources | ||
* [Netcode for Entities Project Setup](https://docs.unity3d.com/Packages/[email protected]/manual/installation.html) | ||
* [Multiplayer Play Mode System requirements and compatibility](sys-req.md) | ||
* [Play Mode scenario window reference](mppm-reference/play-mode-scenario-window-reference.md) | ||
* [Create a Play Mode scenario](play-mode-scenario-create.md) | ||
* [Create a Play Mode scenario](play-mode-scenario-create.md) |
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@@ -6,7 +6,7 @@ description: Learn how to test a player running in Multiplayer Play Mode | |
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Use the Test Runner included in the [Unity Test Framework (UTF)](https://docs.unity3d.com/Packages/[email protected]/manual/index.html) to test players in a multiplayer project. | ||
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:::note: | ||
:::note | ||
Multiplayer Play Mode is compatible with Unity Editor versions 2023.1 or later. | ||
::: | ||
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