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chore: Asteroids internal to experimental project sync #199

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Description

Updating the experimental public asteroids project with the most recent updates to the internal asteroids project based on the most recent fixes and updates for NGO v2.0.0-pre.3 and the MPS SDK v1.0.0-pre.1 updates.

Issue Number(s)

A long list of issues resolved internally and verified fixed over past two play tests.

Contribution checklist

  • Tests have been added for the project and/or any internal package
  • Release notes have been added to the project changelog file
  • Pull request has a meaningful description of its purpose
  • All commits are accompanied by meaningful commit messages
  • JIRA ticket ID is in the PR title or at least one commit message
  • Include the ticket ID number within the body message of the PR to create a hyperlink

Updating the experimental public asteroids project with the most recent updates to the internal asteroids project based on the most recent fixes and updates for NGO v2.0.0-pre.3 and the MPS SDK v1.0.0-pre.1 updates.
@NoelStephensUnity NoelStephensUnity requested a review from a team as a code owner July 29, 2024 23:12
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@fernando-cortez fernando-cortez left a comment

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Tiny cleanup changes!

@@ -158,6 +158,10 @@ private void Update()

private void UpdateInput()
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I see that there was a previous version of this method below. We could remove that version?

@@ -49,23 +49,52 @@ public override void OnNetworkSpawn()

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I believe some unused methods & class variables can be removed here.

@@ -0,0 +1,149 @@
using System;
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@fernando-cortez fernando-cortez Aug 5, 2024

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Could this best serve inside testproject or the internal project? It's unclear what to do inside the SerializationValidation scene, and if it's a validator of features, and not necessarily a use-case it might be best kept internally? Thoughts?
If it needs to be added to the project, this scene needs to be added to the Scene List in BuildSettings.

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2 participants