fix: remove ServerAnimationHandler OnNetworkSpawn workaround [MTT-3152] #783
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Description
This PR removes a previous workaround that previously synced life state for players. A joining player would not see a fully synced Animator. The cases where this was obvious was when a late joiner would not see fainted players in their fainted animation. This has since been fixed on the NetworkAnimator side and so this workaround is not necessary.
Issue Number(s)
MTT-3152
Contribution checklist