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When hosting a relay, an error message popped up which asked me to report it here :)
Error message;
[Netcode] A ConnectionRequestMessage was received from the server on the client side. NetworkTransport: Unity.Netcode.Transports.UTP.UnityTransport UnityTransportProtocol: RelayUnityTransport. This should not happen. Please report this to the Netcode for GameObjects team at https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues and include the following data: Message Size: 210. Message Content: 02 02 7d 9a e2 a5 21 b2 36 17 b3 11 46 c4 ca 04 01 2a b2 f1 50 01 e9 3a b6 d2 01 39 3b e8 2c 01 ab c9 50 60 01 53 a3 38 44 01 d3 f6 1c b8 01 7f 10 0d af 01 f3 a2 4a 4a 01 a6 22 89 97 01 e9 4e 31 0d 01 b5 fe 01 74 11 be 97 be 73 01 bd 23 d8 d0 01 58 aa fb 1c 01 9d 9a 5c 01 01 e9 51 97 17 01 8a f7 e7 83 01 ee 80 1f c6 01 42 7f 88 c6 01 97 a3 f5 46 01 c2 40 2e a3 01 4e 67 03 d2 01 00 00 00 00 01 00 00 00 00 01 00 00 00 00 01 00 00 00 00 01 00 00 00 00 01 00 00 00 00 01 00 00 00 00 01 47 6d 33 36 32 31 e4 8d 24 00 00 00 66 61 34 32 31 66 33 35 2d 39 64 32 32 2d 34 30 36 33 2d 38 39 39 37 2d 30 66 30 65 36 31 34 34 64 62 34 66
Reproduce Steps
I'm honestly not sure how to reproduce it. I hope the error message alone helps. This error occurred on the server and all clients were unable to connect.
Actual Outcome
A clear and concise description of what happened and broke.
Expected Outcome
For all clients to be able to join
Screenshots
This error was also thrown, I have never seen it previously so it might be related, but I don't know.
Environment
OS: Windows 11
Unity Version: 60000.0.23f1
Netcode Version: 2.1.1
Netcode Commit: Current NGO release on the package manager
Additional Context
I'm happy to provide any details you need upon request, but I have honestly no clue where this is coming so I wouldnt know what to even include here.
I hope this helps, thanks!
The text was updated successfully, but these errors were encountered:
I am only using Unity transport, the error particularly occurs when a client leaves a game (relay) and then tries to create another one. Though that might just be down to my implementation, not sure
Description
When hosting a relay, an error message popped up which asked me to report it here :)
Error message;
[Netcode] A ConnectionRequestMessage was received from the server on the client side. NetworkTransport: Unity.Netcode.Transports.UTP.UnityTransport UnityTransportProtocol: RelayUnityTransport. This should not happen. Please report this to the Netcode for GameObjects team at https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues and include the following data: Message Size: 210. Message Content: 02 02 7d 9a e2 a5 21 b2 36 17 b3 11 46 c4 ca 04 01 2a b2 f1 50 01 e9 3a b6 d2 01 39 3b e8 2c 01 ab c9 50 60 01 53 a3 38 44 01 d3 f6 1c b8 01 7f 10 0d af 01 f3 a2 4a 4a 01 a6 22 89 97 01 e9 4e 31 0d 01 b5 fe 01 74 11 be 97 be 73 01 bd 23 d8 d0 01 58 aa fb 1c 01 9d 9a 5c 01 01 e9 51 97 17 01 8a f7 e7 83 01 ee 80 1f c6 01 42 7f 88 c6 01 97 a3 f5 46 01 c2 40 2e a3 01 4e 67 03 d2 01 00 00 00 00 01 00 00 00 00 01 00 00 00 00 01 00 00 00 00 01 00 00 00 00 01 00 00 00 00 01 00 00 00 00 01 47 6d 33 36 32 31 e4 8d 24 00 00 00 66 61 34 32 31 66 33 35 2d 39 64 32 32 2d 34 30 36 33 2d 38 39 39 37 2d 30 66 30 65 36 31 34 34 64 62 34 66
Reproduce Steps
I'm honestly not sure how to reproduce it. I hope the error message alone helps. This error occurred on the server and all clients were unable to connect.
Actual Outcome
A clear and concise description of what happened and broke.
Expected Outcome
For all clients to be able to join
Screenshots
This error was also thrown, I have never seen it previously so it might be related, but I don't know.
Environment
Additional Context
I'm happy to provide any details you need upon request, but I have honestly no clue where this is coming so I wouldnt know what to even include here.
I hope this helps, thanks!
The text was updated successfully, but these errors were encountered: