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Pull requests: Unity-Technologies/com.unity.netcode.gameobjects
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fix: networkvariablebase not being reinitialized if networkobject persists between sessions
type:backport-release-1.0.0
This PR should be backported to 1.0.0
#3181
opened Dec 18, 2024 by
NoelStephensUnity
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Draft
fix: duplicate scene added to scenes in build list
#3180
opened Dec 18, 2024 by
NoelStephensUnity
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Draft
fix: Destroying player object removes observers.
#3085
opened Oct 4, 2024 by
samlucas-unity
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chore: distributed authority integration testing
#3044
opened Sep 4, 2024 by
NoelStephensUnity
•
Draft
chore: update MessageVersionData for service compatibility
#3037
opened Aug 28, 2024 by
NoelStephensUnity
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Draft
fix: Sync local time with server more accurately
stat:in consideration
Status - Internal feature evaluation ongoing.
#3028
opened Aug 25, 2024 by
BenHamrick
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fix: provide alternate tick registration method
#3022
opened Aug 21, 2024 by
NoelStephensUnity
•
Draft
feat: Added built-in serialization for UnityEngine.Pose (#2675)
#2677
opened Aug 25, 2023 by
PitouGames
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feat(NetworkManager): expose methods for clientId to transportId mappings
#2668
opened Aug 20, 2023 by
patrickexe
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fix: avoid throwing exception when using NetworkList without a NetworkManager (#2539)
#2540
opened Apr 30, 2023 by
PitouGames
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refactor(NetworkPrefabHandler): reduce effort cognitive for understand this
#2443
opened Mar 9, 2023 by
MarcusViniciusSS
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