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Cannot build MLAPI WebGL project #722
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I'm still having this issue, any updates on this? |
Hi, is there a possibility you could create a release version with this commit added only? This is a pretty important bug and I should not have to use the development branch to compile for WebGL. |
Same problem, with websocket transport (https://github.com/Unity-Technologies/mlapi-community-contributions/tree/main/Transports/com.mlapi.contrib.transport.websocket) dont work. |
Same error here, any suggestions or workarounds? |
Just remove broken code from source (SendQueuedMessages, QueueMessageForSending) i dont know why mlapi devs is sleep, but remove code and problem goned. |
//Ctrl+A the entire of UNetTransport and paste in code below #pragma warning disable 618 namespace MLAPI.Transports.UNET
#if !UNITY_WEBGL
#if !UNITY_WEBGL
} |
Unity-Technologies/multiplayer-community-contributions#136 |
Tracked in our backlog MTT-3061 |
Netcode for GameObjects building on WebGL is now possible, after |
Describe the bug
After adding MLAPI to my project, WebGL builds fail.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Project builds successfully.
Screenshots
See below.
Environment (please complete the following information):
Additional context
Errors (for searchability):
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