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fix:Unity WebGL throws Error: "ReferenceError: Runtime is not defined" #174

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@cdle cdle commented Jul 13, 2022

It seams that in unity 2021.2 variable Runtime doesn't exist and can be replaced with Module['dynCall_*'].
In webSocket.jslib change all Runtime.dynCall('*1', *2, [*3, *4]) for Module['dynCall_*1'](*2, *3, *4)

It seams that in unity 2021.2 variable Runtime doesn't exist and can be replaced with Module['dynCall_*'].
In webSocket.jslib change all Runtime.dynCall('*1', *2, [*3, *4]) for Module['dynCall_*1'](*2, *3, *4)
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@nicholas-maltbie
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I hobbled together a somewhat hotfix version to get client reconnect working and have it work in the editor to support reconnect as well.

https://github.com/nicholas-maltbie/multiplayer-community-contributions/tree/webgl-patch

Would this be a good PR to consider adding to the project?

I have a working example I've tested locally and via the browser here
https://github.com/nicholas-maltbie/NetworkStateMachineUnity

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3 participants