- Get to grips with the car before the race.
- This section will cover the interface as a whole.
- How to create scenes.
- Navigate through the 3D view.
- Build games from the asset store.
- How we map lectures to the syllabus.
- How to attempt the quizzes.
- Customize the Unity interface.
- Differentiate the Unity editors.
- The names of different editors.
- How to use the Asset Store.
- Explain the benefits of the Asset Store.
- Differentiate the console window.
- Filtering different log messages.
- Printing to the log.
- Explain the purpose of the Hierarchy Window.
- Differentiate the Hierarchy Window.
- Utilize the Hierarchy Window.
- Create empty GameObjects.
- Parent objects.
- Explaining the purpose of the Hierarchy Window.
- How parenting works.
- Changing the sorting.
- Explain the functionality of the Inspector Window.
- Reset Components.
- Adding Components.
- Tags & Layers.
- Static & Active in Hierarchy.
- Explain the functionality of the Project View Window.
- Identify UI functionality in the Project View Window.
- Creating assets and folders.
- Navigating the hierarchy.
- Searching and filtering.
- What is a Prefab.
- Creating Prefabs.
- Identifying an empty Prefab.
- Focusing the Scene View Camera.
- Differentiate the Project View Window.
- Use the Zoom Tool.
- Orbit the camera.
- Using Flythrough Mode.
- Isomorphic vs Perspective Mode.
- Differentiate the Toolbar.
- Name the different elements.
- Know the effects of the Toolbar elements.
- Modify Gizmos.
- Playing, Pausing and Stepping.
- Use the Move, Rotate and Scale Tools.
- Recap Layers and Layouts.
- This was one of our longer sections.
- This section covered the interface as a whole.
- How to create scenes.
- Navigate through the 3D view.
- Build games from the asset store.
- Project based sections will be later in the course.