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Section Introduction: Art and Design

  • These sections will cover the design of games.
  • How to make highly optimised assets.
  • Art choices that affect game mood.
  • Video game genres and their distinctions.
  • Identifying different video game mechanics.

(Unique Video Reference: 1_GA_CRT)

Game Art Principles » Non-Player Characters 1/2

  • Importing Unity Packages.
  • Using a Third Party Prefab.
  • Meshes, Vertices, Triangles and Polygons.
  • Rigging, Skeletons and Bones.
  • Applying Materials to Meshes.

Game Art Principles » Non-Player Characters 2/2

  • Understanding performance bottlenecks.
  • CPU vs GPU bound games.
  • Describe methods to optimize model assets.
  • Rules of thumb for optimizing characters.

Game Art Principles » Concept & Environment Design

  • Summarize how art choices affect mood.
  • Explain the purpose of concept art.
  • Explain the concept of “unifying colour”.
  • Why colour palettes matter.
  • Complementary and analogue colours.

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