- These sections will cover the design of games.
- How to make highly optimised assets.
- Art choices that affect game mood.
- Video game genres and their distinctions.
- Identifying different video game mechanics.
(Unique Video Reference: 1_GA_CRT)
- Importing Unity Packages.
- Using a Third Party Prefab.
- Meshes, Vertices, Triangles and Polygons.
- Rigging, Skeletons and Bones.
- Applying Materials to Meshes.
- Understanding performance bottlenecks.
- CPU vs GPU bound games.
- Describe methods to optimize model assets.
- Rules of thumb for optimizing characters.
- Summarize how art choices affect mood.
- Explain the purpose of concept art.
- Explain the concept of “unifying colour”.
- Why colour palettes matter.
- Complementary and analogue colours.