- This section covers audio and effects.
- How the audio system works as a whole.
- Adding spacial effects to the scene.
- Mixing your scenes together.
- Explain audio options.
- Activate audio source looping.
- Modify the volume of an audio source.
- Locate Audio Clips.
- Importing our prebuilt scene.
- Adding ambient background.
- Explain audio options.
- Explain the doppler effect.
- Adding 3D audio to our cars.
- Enabling/disabling the doppler effect.
- Importing the FPS character prefab.
- Differentiate audio properties on Reverb Zones.
- Adding Reverb Zones to a scene.
- Evaluating different presets for Reverb.
- Creating complex spaces for reverb.
- Explain audio options.
- 3D audio in detail.
- Vary properties by distance from listener.
- Using the audio curve editor.
- Understanding Spread in speaker space.
- The role of the Audio Mixer.
- Mixer Groups, Snapshots and Views.
- How the Mixer relates to other components.
- Connecting Audio Sources to Mixer Groups.
- Describe various Audio Effects.
- Significance of order in Effects.
- Send and Receive between groups.
- Frequency modifying Effects.
- Delay type Effects.