This section contains various useful projects that should help your development-process.
This section of our GIT repositories is free. You may copy, use or rewrite every single one of its contained projects to your hearts content.
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This repository located on our homepage is private since this is the master- and release-branch. You may clone it, but it will be read-only.
If you want to contribute to our repository (push, open pull requests), please use the copy on github located here: the public github repository
This is a PCL that provides an editable, multi-language, event-driven textbox for MonoGame that supports selection, special characters, SHIFT-CTRL combinations with cursor-keys and cut/copy/paste.
If you like this repo, please don't forget to star it. Thank you.
Clone the repository and run the project Textbox-Test
as startup project.
Nuget should take care about the rest...
Write, select, delete, cut (ctrl-x), copy (ctrl-c), paste (ctrl-v), press home, press pos1, keep shift pressed while pressing a cursor key to select, try pressing ctrl while doing so in order to jump words ahead or back...
I generate the SpriteFont used in the test-projects using a .spritefont
description-file read by the content-pipeline tool because of the insane amount of supported glyphs.
The reason why I don't use the automated build-pipeline for this is that it would require everyone to install the True-Type Font referenced further down this file. You are free to do so, in which case you may as well add the file Arsenal.spritefont
to your automated build-pipeline of your project.
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[Resharper][https://www.jetbrains.com/resharper/]
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You can easily get rid of the
Primitives2D.cs
class when you incorporate it in your own project. It's only there to draw the outline of the textbox in the demo. -
The font is called Arsenal and you can find it here Fontsquirrel - Arsenal
It has an insane amount of supported languages (and therefore glyphs) and is under the SIL Open Font License v1.10. So it's safe to use in your games.