v2.11.0
Changes:
- Added Norse fonts and additional colors to the GUIManger (thx SpikeHimself)
- Added interface to remove a custom item conversion
- Updated ConfigurationManagerAttributes to match BepInEx.ConfigurationManager v17.0
- Updated the localization injection to be easier and removed the need to load vanilla translations a second time. Because the implementation concept changed, debug logs will no longer be printed
- Fixed dropdown created with GUIManager.CreateDropDown was not in the correct UI layer, causing it to be wrongly rendered in VR (thx SpikeHimself)
- Fixed calling LocalizationManager/CustomLocalization.TryTranslate() could cause the game localisation to be initialized too early
- Fixed an error inside the ModQuery if a null prefab is inside ZNetScene or ObjectDB
- Fixed an error caused by releasing a render texture too early
- Fixed KeyHints for keyboard, Gamepad hints are still not working a 100%
- Removed changing the hammer category tab width and removed re-parenting of the tab border for better compatibility
- Added reference to the BepInExPack 5.4.2100
- NuGet Package adds a reference to Unity.TextMeshPro