Releases: Valheim-Modding/Jotunn
Releases · Valheim-Modding/Jotunn
v2.7.0
Changes:
- Removed mod settings as they have caused problems and are a redundant feature. The BepInEx ConfigurationManager can be used instead
Note: This is a minor version update. This means that server and client need to run version 2.7.0.
v2.6.12
Changes from Jötunn v2.6.11 (due to github pipeline isses):
- Compatible with patch version 0.209.8
- Fixed ModQuery has not cleared old prefabs, resulting in null instances
Changes:
- Fixed JotunnBuildTask. This has no effect on the actual game but fixes the NuGet package upload, meaning the mod version and NuGet version match again
v2.6.10
Changes:
- Fixed mod settings could bypass ServerSync settings
- Fixed mod settings slider could bypass readonly settings
v2.6.9
Changes:
- Fixed error of ModQuery if no ObjectDB/ZNetScene is available
v2.6.8
Changes:
- Changed mod settings to display all mods, not just Jötunn ones
- Added config option to disable the mod settings completely
- Added helper methods for CustomConfigs
- Fixed the PrefabManager Cache chose a child GameObject in rare cases, even if a better prefab with the same name existed
- Fixed cache path of rendered icons could contain illegal characters
- Fixed NRE of icon rendering if the prefab has null bones
- Fixed language loading if an empty language was saved
- Fixed tabs were rebuilt every time in RemovePieceCategory, even if categories have not changed
- Fixed NRE of ModQuery and slightly improved performance
- Fixed vanilla items could be detected as modded ones in ModQuery if the mod calls UpdateItemHashes in a prefix before vanilla
- Improved performance of adding and retrieving custom pieces
v2.6.7
Changes:
- Added display of the Valheim version string to the compatibility window. If a mismatch is produced by a mod, it will be displayed accordingly
- Added the ModQuery class which allows to get metadata about content of loaded mods, including non-Jötunn ones. It is disabled by default to not create unnecessary loading time when not used
- Added hammer tab UI settings to the public API
v2.6.6
Changes:
- Added automatic refresh of vanilla locations after OnVanillaLocationsAvailable to prevent ZNetView problems
- Added GetPieceCategory to the PieceManager for runtime translation of custom piece table categories to their int values
- Fixed NRE error message when client has disconnected before initial data sending
v2.6.5
Changes:
- Added RemovePieceCategory to the PieceManager to remove a category from a piece table again (works at runtime)
- Added GetPieceTables to the PieceManager to get a list of all piece tables in the game
- Added dynamic tab width calculation for custom piece categories
v2.6.4
Changes:
- Fixed a CustomLocation was not prepared correctly if a deactivated prefab was passed, causing it to spawn inside itself when proximity loaded again
- Fixed vanilla piece categories could be hidden when a mod used the long piece table name
Note: Jötunn's debug build is now the "default" build on nuget.org. If you previously subscribed to the distinct "JotunnLib.Debug" feed (https://www.nuget.org/packages/JotunnLib.Debug), please change your dependency to the "main" feed again to automatically receive future updates (https://www.nuget.org/packages/JotunnLib).
v2.6.3
Changes:
- Fixed connection error on first connection attempt with QuickConnect
- Fixed the compatibility window was not showing up, if the server has no password
- Fixed a client could sometimes connect to a server, even if mods are incompatible