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Releases: Valheim-Modding/Jotunn

v2.7.0

23 Jun 21:22
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Changes:

  • Removed mod settings as they have caused problems and are a redundant feature. The BepInEx ConfigurationManager can be used instead

Note: This is a minor version update. This means that server and client need to run version 2.7.0.

v2.6.12

22 Jun 18:58
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Changes from Jötunn v2.6.11 (due to github pipeline isses):

  • Compatible with patch version 0.209.8
  • Fixed ModQuery has not cleared old prefabs, resulting in null instances

Changes:

  • Fixed JotunnBuildTask. This has no effect on the actual game but fixes the NuGet package upload, meaning the mod version and NuGet version match again

v2.6.10

17 Jun 16:08
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Changes:

  • Fixed mod settings could bypass ServerSync settings
  • Fixed mod settings slider could bypass readonly settings

v2.6.9

10 Jun 20:12
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Changes:

  • Fixed error of ModQuery if no ObjectDB/ZNetScene is available

v2.6.8

08 Jun 20:03
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Changes:

  • Changed mod settings to display all mods, not just Jötunn ones
  • Added config option to disable the mod settings completely
  • Added helper methods for CustomConfigs
  • Fixed the PrefabManager Cache chose a child GameObject in rare cases, even if a better prefab with the same name existed
  • Fixed cache path of rendered icons could contain illegal characters
  • Fixed NRE of icon rendering if the prefab has null bones
  • Fixed language loading if an empty language was saved
  • Fixed tabs were rebuilt every time in RemovePieceCategory, even if categories have not changed
  • Fixed NRE of ModQuery and slightly improved performance
  • Fixed vanilla items could be detected as modded ones in ModQuery if the mod calls UpdateItemHashes in a prefix before vanilla
  • Improved performance of adding and retrieving custom pieces

v2.6.7

24 May 21:04
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Changes:

  • Added display of the Valheim version string to the compatibility window. If a mismatch is produced by a mod, it will be displayed accordingly
  • Added the ModQuery class which allows to get metadata about content of loaded mods, including non-Jötunn ones. It is disabled by default to not create unnecessary loading time when not used
  • Added hammer tab UI settings to the public API

v2.6.6

12 May 17:39
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Changes:

  • Added automatic refresh of vanilla locations after OnVanillaLocationsAvailable to prevent ZNetView problems
  • Added GetPieceCategory to the PieceManager for runtime translation of custom piece table categories to their int values
  • Fixed NRE error message when client has disconnected before initial data sending

v2.6.5

06 May 21:58
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Changes:

  • Added RemovePieceCategory to the PieceManager to remove a category from a piece table again (works at runtime)
  • Added GetPieceTables to the PieceManager to get a list of all piece tables in the game
  • Added dynamic tab width calculation for custom piece categories

v2.6.4

28 Apr 18:58
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Changes:

  • Fixed a CustomLocation was not prepared correctly if a deactivated prefab was passed, causing it to spawn inside itself when proximity loaded again
  • Fixed vanilla piece categories could be hidden when a mod used the long piece table name

Note: Jötunn's debug build is now the "default" build on nuget.org. If you previously subscribed to the distinct "JotunnLib.Debug" feed (https://www.nuget.org/packages/JotunnLib.Debug), please change your dependency to the "main" feed again to automatically receive future updates (https://www.nuget.org/packages/JotunnLib).

v2.6.3

21 Apr 19:41
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Changes:

  • Fixed connection error on first connection attempt with QuickConnect
  • Fixed the compatibility window was not showing up, if the server has no password
  • Fixed a client could sometimes connect to a server, even if mods are incompatible