[TF2] Add generic condition for mini-crit boost#1186
Open
horiuchii wants to merge 2 commits intoValveSoftware:masterfrom
Open
[TF2] Add generic condition for mini-crit boost#1186horiuchii wants to merge 2 commits intoValveSoftware:masterfrom
horiuchii wants to merge 2 commits intoValveSoftware:masterfrom
Conversation
|
100% yes. If I may be so bold, could you also add one that provides purely the effects without effecting damage? |
|
This would be a great feature to have, and should make implementing custom game modes much more easier to work with. A good feature to have for modders. |
Generalisk
added a commit
to Generalisk/SourceSDK-Generalisk
that referenced
this pull request
Dec 25, 2025
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Description
This PR adds
TF_COND_MINICRITBOOSTED, a condition that simply grants the visuals and the effect of a mini-crit buff.While we already have the existing
TF_COND_OFFENSEBUFFandTF_COND_ENERGY_BUFFconditions to apply the buff, this would be a great way to give it without having to deal with the various side effects these conditions grant.