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@ThatBapGuy ThatBapGuy commented Oct 20, 2025

As the title explains, this PR adds the functionality mentioned within the attached issue.

In current TF2, it grabs the paint color at the frame the panel is loaded. Which results in a static image that doesn’t associate correctly for spelled items that keep changing colors.

This PR corrects that, making spelled cosmetics that cycle with colors now animate within the backpack. The new code only runs on items that have the spell every tick whilst running only once for everything else as originally intended.

Closes ValveSoftware/Source-1-Games#7587

SpelledCosmetics

@ThatBapGuy ThatBapGuy changed the title [TF2] Spelled cosmetics changing colors in backpack. [TF2] Fix spelled cosmetics not changing colors in backpack. Oct 21, 2025
Bitl added a commit to BitlDevelopmentStudios/source-sdk-2013-bds-base that referenced this pull request Oct 22, 2025
@ThatBapGuy ThatBapGuy changed the title [TF2] Fix spelled cosmetics not changing colors in backpack. [TF2] Fix spelled colors cosmetics not changing colors in backpack after initialization of panel Oct 23, 2025
@FrozenDragon0
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FrozenDragon0 commented Oct 23, 2025

Okay, now this will be an awesome change to have, thanks for doing this, just submitted my first pull request also.

@ThatBapGuy ThatBapGuy changed the title [TF2] Fix spelled colors cosmetics not changing colors in backpack after initialization of panel [TF2] Fix spelled color cosmetics not changing colors in backpack after initialization of panel Oct 24, 2025
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[TF2] Paint splotch icons on items don't animate with Halloween paint spells.

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