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Rust bindings to Intel's OpenImageDenoise Library

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oidn

Crates.io CI

Rust bindings to Intel’s Open Image Denoise library.

Documentation

Rust docs can be found here.

Open Image Denoise documentation can be found here.

Example

The crate provides a lightweight wrapper over the Open Image Denoise library, along with raw C bindings exposed under oidn::sys. Below is an example of using the RT filter from Open Image Denoise (the RayTracing filter) to denoise an image.

extern crate oidn;

fn main() {
    // Load scene, render image, etc.

    let input_img: Vec<f32> = // A float3 RGB image produced by your renderer
    let mut filter_output = vec![0.0f32; input_img.len()];

    let device = oidn::Device::new();
    oidn::RayTracing::new(&device)
        // Optionally add float3 normal and albedo buffers as well
        .srgb(true)
        .image_dimensions(input.width() as usize, input.height() as usize);
        .filter(&input_img[..], &mut filter_output[..])
        .expect("Filter config error!");

    if let Err(e) = device.get_error() {
        println!("Error denosing image: {}", e.1);
    }

    // Save out or display filter_output image
}

The simple example loads a JPG, denoises it, and saves the output image to a JPG. The denoise_exr example loads an HDR color EXR file, denoises it and saves the tonemapped result out to a JPG. The denoise_exr app can also take albedo and normal data through additional EXR files.

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Rust bindings to Intel's OpenImageDenoise Library

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