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A replacement engine for Ultima VII The Black Gate (and eventually Serpent Isle) that presents a new camera angle and other improvements.

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Ultima VII: Revisited

Welcome to Ultima VII: Revisited, my attempt to write a replacement engine for Ultima VII: The Black Gate.

Installation and Running the Engine

To run this program, you will need to copy the contents of your original DOS ULTIMA7 folder to /Data/u7. This will allow the replacement engine to read in the maps and graphics from the original files.

  • Locate your Ultima 7 game files (eg. C:\Program Files (x86)\GOG Galaxy\Games\Ultima 7) Typical GoG U7 folder

  • Copy ALL of these files, folders and subfolders into ./resources/Data/U7 (hint: look for the U7.txt file) Project U7 Data folder

Developer Installation Notes (Windows)

  • Clone the project into a local folder using whatever git interface you prefer
  • Copy the entire contents of your original DOS ULTIMA7 directory to $(SolutionDir)/Resources/Data/U7
  • Open ./U7Revisited.sln in Visual Studio (I'm currently using VS 2022)
  • To run the Debugger, in the Project Properties for U7Revisited make sure the Working Directory is set to $(SolutionDir)/Resources
  • Build the U7Revisited project in the solution
  • Run the program

Controls:

  • WASD: Move around.
  • Q/E: Rotate left and right.
  • Mousewheel: Zoom in/Zoom out.
  • To teleport to a location, left-click there in the minimap.
  • Press ESC to exit.

This is an open source project, which means that you can grab the source files from github.com/viridiangames and build it yourself!

FEEDBACK IS WELCOME BOY HOWDY IS IT WELCOME!

The best way to give feedback is to send it to my email address [email protected] and put Revisited in the subject line.

Have fun, and Rule Britannia.

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A replacement engine for Ultima VII The Black Gate (and eventually Serpent Isle) that presents a new camera angle and other improvements.

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