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add support for animated winning/losing icons and refactor icons code
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{ | ||
"scale": 1, | ||
"offset": [0, 0], | ||
"fps": 0, | ||
"antialiasing": false | ||
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mods/Friday Night Funkin'/images/icons/senpai-angry-icons.json
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,6 @@ | ||
{ | ||
"scale": 1, | ||
"offset": [0, 0], | ||
"fps": 0, | ||
"antialiasing": false | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,6 @@ | ||
{ | ||
"scale": 1, | ||
"offset": [0, 0], | ||
"fps": 0, | ||
"antialiasing": false | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,6 @@ | ||
{ | ||
"scale": 1, | ||
"offset": [0, 0], | ||
"fps": 0, | ||
"antialiasing": false | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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