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Vortex2Oblivion committed Nov 4, 2024
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2 changes: 1 addition & 1 deletion flixel/FlxSprite.html

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2 changes: 1 addition & 1 deletion flixel/group/FlxTypedSpriteGroup.html
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</style><nav class="nav"><div class="navbar"><div class="navbar-inner" style="background:#FAFAFA; border-bottom:1px solid rgba(0,0,0,.09)"><div class="container"><a class="brand" style="color:#000000" href="../../">Leather Engine Documentation</a><a href="#" id="theme-toggle" class="brand" style="color:#000000" onclick="toggleTheme()" title="Toggle Dark Mode"><i class="fa fa-moon-o"></i></a></div></div></div></nav><div class="container main-content"><div class="row-fluid"><div class="span3"><div class="well sidebar-nav"><form class="form-search" id="searchForm"><div class="input-prepend input-block-level"><span class="add-on"><i class="fa fa-search"></i></span><input id="search" type="text" placeholder="Filter (Ctrl+P)" autocomplete="off"/></div></form></div><div class="well sidebar-nav" id="explorer"><div id="nav"></div></div></div><div class="span9"><div class="page-header"><h1><small>class</small> FlxTypedSpriteGroup&lt;<span class="type">T</span>&gt;</h1><h4><small>package <a href="../../flixel/group/index.html">flixel.group</a></small></h4><h4><small>extends <a class="type" title="flixel.FlxSprite - The core building blocks of all Flixel games." href="../../flixel/FlxSprite.html">FlxSprite</a> &rsaquo; <a class="type" title="flixel.FlxObject - At their core FlxObjects are just boxes with positions that can move and collide with other objects." href="../../flixel/FlxObject.html">FlxObject</a> &rsaquo; <a class="type" title="flixel.FlxBasic - This is a useful &quot;generic&quot; Flixel object." href="../../flixel/FlxBasic.html">FlxBasic</a></small></h4> <h4><small>import <a href="../../flixel/group/FlxSpriteGroup.html">flixel.group.FlxSpriteGroup</a></small></h4><h4><small><span class="muted">extended by </span><a class="type" title="flixel.group.FlxTypedSpriteContainer - A FlxSpriteContainer that only allows specific members to be a specific type of FlxSprite." href="../../flixel/group/FlxTypedSpriteContainer.html">FlxTypedSpriteContainer</a>, <a class="type" title="flixel.ui.FlxAnalog - A virtual thumbstick - useful for input on mobile devices." href="../../flixel/ui/FlxAnalog.html">FlxAnalog</a>, <a class="type" title="flixel.ui.FlxVirtualPad - A gamepad which contains 4 directional buttons and 4 action buttons." href="../../flixel/ui/FlxVirtualPad.html">FlxVirtualPad</a>, <a class="type" title="game.components.ClearPercentCounter - Numerical counters used to display the clear percent." href="../../game/components/ClearPercentCounter.html">ClearPercentCounter</a>, <a class="type" title="game.components.ResultScore" href="../../game/components/ResultScore.html">ResultScore</a>, <a class="type" title="game.components.TallyCounter - Numerical counters used next to each judgement in the Results screen." href="../../game/components/TallyCounter.html">TallyCounter</a>, <a class="type" title="game.graphics.ABotVis" href="../../game/graphics/ABotVis.html">ABotVis</a>, <a class="type" title="game.TimeBar - Group that contains all the elemends of the time bar." href="../../game/TimeBar.html">TimeBar</a>, <a class="type" title="ui.Alphabet" href="../../ui/Alphabet.html">Alphabet</a>, <a class="type" title="ui.DialogueBox" href="../../ui/DialogueBox.html">DialogueBox</a>, <a class="type" title="ui.MenuItem" href="../../ui/MenuItem.html">MenuItem</a></small></h4><span class="label label-meta label-meta-directlyUsed" title="Marks types that are directly referenced by non-extern code.">@:directlyUsed</span><span class="label label-meta label-meta-build" title="Builds a class or enum from a macro.">@:build(hscript.macros.UsingHandler.build())</span><span class="label label-meta label-meta-build" title="Builds a class or enum from a macro.">@:build(hscript.macros.ClassExtendMacro.build())</span></div><div class="body"><div class="doc doc-main"><p>A <code><a href="../../flixel/group/FlxSpriteGroup.html#FlxSpriteGroup">FlxSpriteGroup</a></code> that only allows specific members to be a specific type of <code><a href="../../flixel/FlxSprite.html#FlxSprite">FlxSprite</a></code>.
</style><nav class="nav"><div class="navbar"><div class="navbar-inner" style="background:#FAFAFA; border-bottom:1px solid rgba(0,0,0,.09)"><div class="container"><a class="brand" style="color:#000000" href="../../">Leather Engine Documentation</a><a href="#" id="theme-toggle" class="brand" style="color:#000000" onclick="toggleTheme()" title="Toggle Dark Mode"><i class="fa fa-moon-o"></i></a></div></div></div></nav><div class="container main-content"><div class="row-fluid"><div class="span3"><div class="well sidebar-nav"><form class="form-search" id="searchForm"><div class="input-prepend input-block-level"><span class="add-on"><i class="fa fa-search"></i></span><input id="search" type="text" placeholder="Filter (Ctrl+P)" autocomplete="off"/></div></form></div><div class="well sidebar-nav" id="explorer"><div id="nav"></div></div></div><div class="span9"><div class="page-header"><h1><small>class</small> FlxTypedSpriteGroup&lt;<span class="type">T</span>&gt;</h1><h4><small>package <a href="../../flixel/group/index.html">flixel.group</a></small></h4><h4><small>extends <a class="type" title="flixel.FlxSprite - The core building blocks of all Flixel games." href="../../flixel/FlxSprite.html">FlxSprite</a> &rsaquo; <a class="type" title="flixel.FlxObject - At their core FlxObjects are just boxes with positions that can move and collide with other objects." href="../../flixel/FlxObject.html">FlxObject</a> &rsaquo; <a class="type" title="flixel.FlxBasic - This is a useful &quot;generic&quot; Flixel object." href="../../flixel/FlxBasic.html">FlxBasic</a></small></h4> <h4><small>import <a href="../../flixel/group/FlxSpriteGroup.html">flixel.group.FlxSpriteGroup</a></small></h4><h4><small><span class="muted">extended by </span><a class="type" title="flixel.group.FlxTypedSpriteContainer - A FlxSpriteContainer that only allows specific members to be a specific type of FlxSprite." href="../../flixel/group/FlxTypedSpriteContainer.html">FlxTypedSpriteContainer</a>, <a class="type" title="flixel.ui.FlxAnalog - A virtual thumbstick - useful for input on mobile devices." href="../../flixel/ui/FlxAnalog.html">FlxAnalog</a>, <a class="type" title="flixel.ui.FlxVirtualPad - A gamepad which contains 4 directional buttons and 4 action buttons." href="../../flixel/ui/FlxVirtualPad.html">FlxVirtualPad</a>, <a class="type" title="game.ABotVis" href="../../game/ABotVis.html">ABotVis</a>, <a class="type" title="game.ClearPercentCounter - Numerical counters used to display the clear percent." href="../../game/ClearPercentCounter.html">ClearPercentCounter</a>, <a class="type" title="game.ResultScore" href="../../game/ResultScore.html">ResultScore</a>, <a class="type" title="game.TallyCounter - Numerical counters used next to each judgement in the Results screen." href="../../game/TallyCounter.html">TallyCounter</a>, <a class="type" title="game.TimeBar - Group that contains all the elemends of the time bar." href="../../game/TimeBar.html">TimeBar</a>, <a class="type" title="ui.Alphabet" href="../../ui/Alphabet.html">Alphabet</a>, <a class="type" title="ui.DialogueBox" href="../../ui/DialogueBox.html">DialogueBox</a>, <a class="type" title="ui.MenuItem" href="../../ui/MenuItem.html">MenuItem</a></small></h4><span class="label label-meta label-meta-directlyUsed" title="Marks types that are directly referenced by non-extern code.">@:directlyUsed</span><span class="label label-meta label-meta-build" title="Builds a class or enum from a macro.">@:build(hscript.macros.UsingHandler.build())</span><span class="label label-meta label-meta-build" title="Builds a class or enum from a macro.">@:build(hscript.macros.ClassExtendMacro.build())</span></div><div class="body"><div class="doc doc-main"><p>A <code><a href="../../flixel/group/FlxSpriteGroup.html#FlxSpriteGroup">FlxSpriteGroup</a></code> that only allows specific members to be a specific type of <code><a href="../../flixel/FlxSprite.html#FlxSprite">FlxSprite</a></code>.
To use any kind of <code><a href="../../flixel/FlxSprite.html#FlxSprite">FlxSprite</a></code> use <code><a href="../../flixel/group/FlxSpriteGroup.html#FlxSpriteGroup">FlxSpriteGroup</a></code>, which is an alias for
<code><a href="../../flixel/group/FlxTypedSpriteGroup.html#FlxTypedSpriteGroup">FlxTypedSpriteGroup</a>&lt;<a href="../../flixel/FlxSprite.html#FlxSprite">FlxSprite</a>&gt;</code>.</p></div><h3 class="section">Constructor</h3><div class="fields"><div class="field "><a name="new"></a><h3 class="anchor"><code><span class="label label-meta label-meta-value" title="Used to store default values for fields and function arguments.">@:value({ maxSize : 0, y : 0.0, x : 0.0 })</span><a href="#new"><span class="identifier">new</span></a>(<span style="white-space:nowrap">x:<a class="type" title="Float - The standard Float type, this is a double-precision IEEE 64bit float." href="../../Float.html">Float</a> = 0.0,</span> <span style="white-space:nowrap">y:<a class="type" title="Float - The standard Float type, this is a double-precision IEEE 64bit float." href="../../Float.html">Float</a> = 0.0,</span> <span style="white-space:nowrap">maxSize:<a class="type" title="Int - The standard Int type." href="../../Int.html">Int</a> = 0</span>)</code></h3><div class="doc"><p class="javadoc">Parameters:</p><table class="table table-bordered params"><tr><th style="width:25%;"><code>X</code></th><td><p>The initial X position of the group.</p></td></tr><tr><th style="width:25%;"><code>Y</code></th><td><p>The initial Y position of the group.</p></td></tr><tr><th style="width:25%;"><code>MaxSize</code></th><td><p>Maximum amount of members allowed.</p></td></tr></table></div></div></div><h3 class="section">Variables</h3><div class="fields"><div class="field "><a name="directAlpha"></a><h3 class="anchor"><code><span class="label label-meta label-meta-value" title="Used to store default values for fields and function arguments.">@:value(false)</span><a href="#directAlpha"><span class="identifier">directAlpha</span></a>:<a class="type" title="Bool - The standard Boolean type, which can either be true or false." href="../../Bool.html">Bool</a><span> = false</span></code></h3><div class="doc"><p>Whether to attempt to preserve the ratio of alpha values of group members, or set them directly through
the alpha property. Defaults to <code><a href="../../Bool.html">false</a></code> (preservation).</p><div class="javadoc inline-content">Available since <p>4.5.0</p>.</div></div></div><div class="field "><a name="group"></a><h3 class="anchor"><code><a href="#group"><span class="identifier">group</span></a>:<a class="type" title="flixel.group.FlxTypedGroup - A FlxGroup that only allows specific members to be a specific type of FlxBasic." href="../../flixel/group/FlxTypedGroup.html">FlxTypedGroup</a>&lt;<span class="type">T</span>&gt;</code></h3><div class="doc"><p>The actual group which holds all sprites.</p></div></div><div class="field "><a name="length"></a><h3 class="anchor"><code><span class="label">read only</span><a href="#length"><span class="identifier">length</span></a>:<a class="type" title="Int - The standard Int type." href="../../Int.html">Int</a></code></h3><div class="doc"><p>The number of entries in the members array. For performance and safety you should check this
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