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Vortex2Oblivion committed Dec 24, 2024
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4 changes: 1 addition & 3 deletions flixel/addons/text/TypeSound.html
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(content installed with the AIR application) are not restricted by
these security limitations.</p>
<p>For more information related to security, see the Flash Player
Developer Center Topic: &lt;a
href="<a href="http://www.adobe.com/go/devnet_security_en">http://www.adobe.com/go/devnet_security_en</a>"
scope="external">Security</a>.</p></div></div><div class="field "><a name="isBuffering"></a><h3 class="anchor"><code><span class="label">read only</span><a href="#isBuffering"><span class="identifier">isBuffering</span></a>:<a class="type" title="Bool - The standard Boolean type, which can either be true or false." href="../../../Bool.html">Bool</a></code></h3><div class="doc"><p>Returns the buffering state of external MP3 files. If the value is
Developer Center Topic: <a href="http://www.adobe.com/go/devnet_security_en">Security</a>.</p></div></div><div class="field "><a name="isBuffering"></a><h3 class="anchor"><code><span class="label">read only</span><a href="#isBuffering"><span class="identifier">isBuffering</span></a>:<a class="type" title="Bool - The standard Boolean type, which can either be true or false." href="../../../Bool.html">Bool</a></code></h3><div class="doc"><p>Returns the buffering state of external MP3 files. If the value is
<code><a href="../../Bool.html">true</a></code>, any playback is currently suspended while the object
waits for more data.</p></div></div><div class="field "><a name="length"></a><h3 class="anchor"><code><span class="label">read only</span><a href="#length"><span class="identifier">length</span></a>:<a class="type" title="Float - The standard Float type, this is a double-precision IEEE 64bit float." href="../../../Float.html">Float</a></code></h3><div class="doc"><p>The length of the current sound in milliseconds.</p></div></div><div class="field "><a name="sampleRate"></a><h3 class="anchor"><code><span class="label">read only</span><a href="#sampleRate"><span class="identifier">sampleRate</span></a>:<a class="type" title="Int - The standard Int type." href="../../../Int.html">Int</a></code></h3><div class="doc"><p></p></div></div><div class="field "><a name="url"></a><h3 class="anchor"><code><span class="label">read only</span><a href="#url"><span class="identifier">url</span></a>:<a class="type" title="String - The basic String class." href="../../../String.html">String</a></code></h3><div class="doc"><p>The URL from which this sound was loaded. This property is applicable only
to Sound objects that were loaded using the <code><a href="../../openfl/media/Sound.html#load">Sound.load</a>()</code>
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31 changes: 14 additions & 17 deletions flixel/addons/transition/GraphicTransTileCircle.html
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upper-left corner of the rectangular area where
the new channel data is placed. To copy only
channel data from one area to a different area in
the destination image, specify a point other than</p>
<pre><code> (0,0).
</code></pre></td></tr><tr><th style="width:25%;"><code>sourceChannel</code></th><td><p>The source channel. Use a value from the
BitmapDataChannel class</p>
<pre><code> (`BitmapDataChannel.RED`,
</code></pre>
<p><code><a href="../../openfl/display/BitmapDataChannel.html#BLUE">BitmapDataChannel.BLUE</a></code>,
the destination image, specify a point other than
(0,0).</p></td></tr><tr><th style="width:25%;"><code>sourceChannel</code></th><td><p>The source channel. Use a value from the
BitmapDataChannel class
(<code><a href="../../openfl/display/BitmapDataChannel.html#RED">BitmapDataChannel.RED</a></code>,
<code><a href="../../openfl/display/BitmapDataChannel.html#BLUE">BitmapDataChannel.BLUE</a></code>,
<code><a href="../../openfl/display/BitmapDataChannel.html#GREEN">BitmapDataChannel.GREEN</a></code>,
<code><a href="../../openfl/display/BitmapDataChannel.html#ALPHA">BitmapDataChannel.ALPHA</a></code>).</p></td></tr><tr><th style="width:25%;"><code>destChannel</code></th><td><p>The destination channel. Use a value from the
BitmapDataChannel class</p>
<pre><code> (`BitmapDataChannel.RED`,
</code></pre>
<p><code><a href="../../openfl/display/BitmapDataChannel.html#BLUE">BitmapDataChannel.BLUE</a></code>,
BitmapDataChannel class
(<code><a href="../../openfl/display/BitmapDataChannel.html#RED">BitmapDataChannel.RED</a></code>,
<code><a href="../../openfl/display/BitmapDataChannel.html#BLUE">BitmapDataChannel.BLUE</a></code>,
<code><a href="../../openfl/display/BitmapDataChannel.html#GREEN">BitmapDataChannel.GREEN</a></code>,
<code><a href="../../openfl/display/BitmapDataChannel.html#ALPHA">BitmapDataChannel.ALPHA</a></code>).</p></td></tr></table><p class="javadoc">Throws:</p><table class="table table-bordered params"><tr class="indent"><th style="width:25%;"><code>TypeError</code></th><td><p>The sourceBitmapData, sourceRect or destPoint are null.</p></td></tr></table><p class="javadoc">See also:</p><ul><li><div class="inline-content"><p><a href="https://books.openfl.org/openfl-developers-guide/working-with-bitmaps/copying-bitmap-data.html">Copying bitmap data</a></p></div></li></ul></div></div><div class="field "><a name="copyPixels"></a><h3 class="anchor"><code><span class="label label-meta label-meta-value" title="Used to store default values for fields and function arguments.">@:value({ mergeAlpha : false, alphaPoint : null, alphaBitmapData : null })</span><a href="#copyPixels"><span class="identifier">copyPixels</span></a>(<span style="white-space:nowrap">sourceBitmapData:<a class="type" title="openfl.display.BitmapData - The BitmapData class lets you work with the data (pixels) of a Bitmap object." href="../../../openfl/display/BitmapData.html">BitmapData</a>,</span> <span style="white-space:nowrap">sourceRect:<a class="type" title="openfl.geom.Rectangle - A Rectangle object is an area defined by its position, as indicated by its top-left corner point(x, y) and by its width and its height." href="../../../openfl/geom/Rectangle.html">Rectangle</a>,</span> <span style="white-space:nowrap">destPoint:<a class="type" title="openfl.geom.Point - The Point object represents a location in a two-dimensional coordinate system, where x represents the horizontal axis and y represents the vertical axis." href="../../../openfl/geom/Point.html">Point</a>,</span> <span style="white-space:nowrap">?alphaBitmapData:<a class="type" title="openfl.display.BitmapData - The BitmapData class lets you work with the data (pixels) of a Bitmap object." href="../../../openfl/display/BitmapData.html">BitmapData</a>,</span> <span style="white-space:nowrap">?alphaPoint:<a class="type" title="openfl.geom.Point - The Point object represents a location in a two-dimensional coordinate system, where x represents the horizontal axis and y represents the vertical axis." href="../../../openfl/geom/Point.html">Point</a>,</span> <span style="white-space:nowrap">mergeAlpha:<a class="type" title="Bool - The standard Boolean type, which can either be true or false." href="../../../Bool.html">Bool</a> = false</span>):<a class="type" title="Void - The standard Void type." href="../../../Void.html">Void</a></code></h3><div class="doc"><p>Provides a fast routine to perform pixel manipulation between images with
no stretching, rotation, or color effects. This method copies a
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considered opaque in the second BitmapData object. Use this parameter only when
the value of <code>secondObject</code> is a BitmapData object and both BitmapData objects
are transparent.</p></td></tr></table><p class="javadoc">Returns:</p><div class="indent inline-content"><p>A value of <code><a href="../../Bool.html">true</a></code> if a hit occurs; otherwise, <code><a href="../../Bool.html">false</a></code>.</p></div><p class="javadoc">Throws:</p><table class="table table-bordered params"><tr class="indent"><th style="width:25%;"><code>ArgumentError</code></th><td><p>The <code>secondObject</code> parameter is not a Point, Rectangle,
Bitmap, or BitmapData object.</p></td></tr><tr class="indent"><th style="width:25%;"><code>TypeError</code></th><td><p>The <code>firstPoint</code> is <code>null</code>.</p></td></tr></table></div></div><div class="field "><a name="lock"></a><h3 class="anchor"><code><a href="#lock"><span class="identifier">lock</span></a>():<a class="type" title="Void - The standard Void type." href="../../../Void.html">Void</a></code></h3><div class="doc"><p>When targeting AIR, this method locks an image so that any objects
that reference the BitmapData object, such as Bitmap objects, are not
updated when this BitmapData object changes. To improve performance,
use this method along with the <code>unlock()</code> method before and after numerous
Bitmap, or BitmapData object.</p></td></tr><tr class="indent"><th style="width:25%;"><code>TypeError</code></th><td><p>The <code>firstPoint</code> is <code>null</code>.</p></td></tr></table></div></div><div class="field "><a name="lock"></a><h3 class="anchor"><code><a href="#lock"><span class="identifier">lock</span></a>():<a class="type" title="Void - The standard Void type." href="../../../Void.html">Void</a></code></h3><div class="doc"><p>When targeting AIR, this method locks an image so that any objects
that reference the BitmapData object, such as Bitmap objects, are not
updated when this BitmapData object changes. To improve performance,
use this method along with the <code>unlock()</code> method before and after numerous
calls to the <code>setPixel()</code> or <code>setPixel32()</code> method.</p>
<p>Note: This method only provides an optimization on the AIR(Flash) target.
For all other targets, this method contains an empty function body.</p></div></div><div class="field "><a name="merge"></a><h3 class="anchor"><code><a href="#merge"><span class="identifier">merge</span></a>(<span style="white-space:nowrap">sourceBitmapData:<a class="type" title="openfl.display.BitmapData - The BitmapData class lets you work with the data (pixels) of a Bitmap object." href="../../../openfl/display/BitmapData.html">BitmapData</a>,</span> <span style="white-space:nowrap">sourceRect:<a class="type" title="openfl.geom.Rectangle - A Rectangle object is an area defined by its position, as indicated by its top-left corner point(x, y) and by its width and its height." href="../../../openfl/geom/Rectangle.html">Rectangle</a>,</span> <span style="white-space:nowrap">destPoint:<a class="type" title="openfl.geom.Point - The Point object represents a location in a two-dimensional coordinate system, where x represents the horizontal axis and y represents the vertical axis." href="../../../openfl/geom/Point.html">Point</a>,</span> <span style="white-space:nowrap">redMultiplier:<a class="type" title="UInt - The unsigned Int type is only defined for Flash and C#." href="../../../UInt.html">UInt</a>,</span> <span style="white-space:nowrap">greenMultiplier:<a class="type" title="UInt - The unsigned Int type is only defined for Flash and C#." href="../../../UInt.html">UInt</a>,</span> <span style="white-space:nowrap">blueMultiplier:<a class="type" title="UInt - The unsigned Int type is only defined for Flash and C#." href="../../../UInt.html">UInt</a>,</span> <span style="white-space:nowrap">alphaMultiplier:<a class="type" title="UInt - The unsigned Int type is only defined for Flash and C#." href="../../../UInt.html">UInt</a></span>):<a class="type" title="Void - The standard Void type." href="../../../Void.html">Void</a></code></h3><div class="doc"><p>Performs per-channel blending from a source image to a destination image. For
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destination when the threshold test fails. If the
value is <code><a href="../../Bool.html">false</a></code>, the source image is
not copied when the threshold test fails.</p></td></tr></table><p class="javadoc">Returns:</p><div class="indent inline-content"><p>The number of pixels that were changed.</p></div><p class="javadoc">Throws:</p><table class="table table-bordered params"><tr class="indent"><th style="width:25%;"><code>ArgumentError</code></th><td><p>The operation string is not a valid operation</p></td></tr><tr class="indent"><th style="width:25%;"><code>TypeError</code></th><td><p>The sourceBitmapData, sourceRect destPoint or
operation are null.</p></td></tr></table></div></div><div class="field "><a name="unlock"></a><h3 class="anchor"><code><span class="label label-meta label-meta-value" title="Used to store default values for fields and function arguments.">@:value({ changeRect : null })</span><a href="#unlock"><span class="identifier">unlock</span></a>(<span style="white-space:nowrap">?changeRect:<a class="type" title="openfl.geom.Rectangle - A Rectangle object is an area defined by its position, as indicated by its top-left corner point(x, y) and by its width and its height." href="../../../openfl/geom/Rectangle.html">Rectangle</a></span>):<a class="type" title="Void - The standard Void type." href="../../../Void.html">Void</a></code></h3><div class="doc"><p>When targeting AIR, this method Unlocks an image so that any objects that reference
the BitmapData object, such as Bitmap objects, are updated when this BitmapData object
operation are null.</p></td></tr></table></div></div><div class="field "><a name="unlock"></a><h3 class="anchor"><code><span class="label label-meta label-meta-value" title="Used to store default values for fields and function arguments.">@:value({ changeRect : null })</span><a href="#unlock"><span class="identifier">unlock</span></a>(<span style="white-space:nowrap">?changeRect:<a class="type" title="openfl.geom.Rectangle - A Rectangle object is an area defined by its position, as indicated by its top-left corner point(x, y) and by its width and its height." href="../../../openfl/geom/Rectangle.html">Rectangle</a></span>):<a class="type" title="Void - The standard Void type." href="../../../Void.html">Void</a></code></h3><div class="doc"><p>When targeting AIR, this method Unlocks an image so that any objects that reference
the BitmapData object, such as Bitmap objects, are updated when this BitmapData object
changes.</p>
<p>To improve performance, use this method along with the <code>lock()</code>
method before and after numerous calls to the <code>setPixel()</code> or
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