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Mostly fix the cum monster
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what-is-a-git committed Dec 7, 2024
1 parent 477977d commit e651b75
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Showing 4 changed files with 12 additions and 12 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -5,6 +5,7 @@
"graphicSize": 6,
"antialiasing": false,
"healthIcon": "bf-pixel",
"cameraOffset": [-100, -100],
"animations": [
{
"name": "singUP",
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Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@
"graphicSize": 6,
"antialiasing": false,
"deathCharacterName": "bf-pixel-dead",
"cameraOffset": [-100, -200],
"cameraOffset": [-100, -75],
"positionOffset": [183, 202],
"animations": [
{
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19 changes: 9 additions & 10 deletions source/states/PlayState.hx
Original file line number Diff line number Diff line change
Expand Up @@ -1677,16 +1677,15 @@ class PlayState extends MusicBeatState {
oldNote = unspawnNotes[unspawnNotes.length - 1];

var sustainNote:Note = new Note(daStrumTime + (Conductor.stepCrochet * susNote) + (Conductor.stepCrochet / (Options.getData("downscroll") ? 1 :FlxMath.roundDecimal(speed,
2))), noteData, oldNote, true,
char, songNotes[4], null, chars, gottaHitNote);
sustainNote.scrollFactor.set();
unspawnNotes.push(sustainNote);

sustainNote.mustPress = gottaHitNote;

sustainGroup.push(sustainNote);
sustainNote.sustains = sustainGroup;
}
2))), noteData, oldNote, true,
char, songNotes[4], null, chars, gottaHitNote);
sustainNote.scrollFactor.set();
unspawnNotes.push(sustainNote);

sustainNote.mustPress = gottaHitNote;

sustainGroup.push(sustainNote);
sustainNote.sustains = sustainGroup;
}

swagNote.sustains = sustainGroup;
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2 changes: 1 addition & 1 deletion source/substates/GameOverSubstate.hx
Original file line number Diff line number Diff line change
Expand Up @@ -44,7 +44,7 @@ class GameOverSubstate extends MusicBeatSubstate {
bf.y += bf.positioningOffset[1];
add(bf);

camFollow = new FlxObject(bf.getGraphicMidpoint().x, bf.getGraphicMidpoint().y, 1, 1);
camFollow = new FlxObject(bf.getGraphicMidpoint().x + bf.cameraOffset[0], bf.getGraphicMidpoint().y + bf.cameraOffset[1], 1, 1);
add(camFollow);

if (FlxG.sound.music.active)
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