Releases: Vortex2Oblivion/LeatherEngine
Releases · Vortex2Oblivion/LeatherEngine
Release 1.1.6
Fixed
- Changing to a group character showing HaxeFlixel icon.
- FPS option changes not taking affect until restarting the game.
Full Changelog: 1.1.5...1.1.6
Discord Server
Release 1.1.5
Release 1.1.4
Fixed
- Change Character event not working properly.
- Empty characters showing flixel icon.
Full Changelog: 1.1.3...1.1.4
Release 1.1.3
Changed
- Lua script prints now show the lua script path.
Fixed
- Character groups not obeying
cameraOffset
. - Changing sections via keybinds in the chart editor sending you to section 0 when no vocal tracks were present.
- Note sustains are now properly clipped at the strumline center on upscroll.
- Time bar displaying 0:00 before song has started.
- Time bar being colored incorrectly on old kade and psych styles.
Full Changelog: 1.1.2...1.1.3
Release 1.1.2
Added
useAbsolutePositions
property for stagescamOther
camera- GF sing notetype
- Next section preview in chart editor (like in psych engine)
Changed
- Note shaders are now batched, leading to improved performance.
- Scrolling into an invalid section in the chart editor now sends you back to the start.
Fixed
- Sustains are now rendered correctly on downscroll.
- Antialiasing sometimes being applied, even when turned off in options.
- The game crashing when performing a ghost tap on a character group with ghost tapping disabled.
- Scale not saving in character editor
- Scale not saving in stage editor
- Scaled stage objects not having correct positioning.
- Group characters having invalid camera positioning.
Full Changelog: 1.1.1...1.1.2
Discord Server
Release 1.1.1
Fixed
- Scrolling left/right in chart editor.
- Note sustains overlapping.
Removed
- Chart editor horizontal scroll limit.
Full Changelog: 1.1.0...1.1.1
Release 1.1.0
Added
- Option to toggle traced lines counter off.
- Lots of new crash dialogue toast messages.
- Chart editor now remembers the last section you were in.
- Optimized versions for some characters.
- Erect mode stage for week 1.
- Erect mode stage for week 3.
isCharacterGroup
variable to characters.blend
property to stage objects.scaleY
property to stage objects.
Changed
- Info display now shows traced errors seperately.
- VSlice results screen back into the old results screen.
- Car characters have looping idle animations
- Optimized characters no longer have miss animations
- Softcoded some base game cutscenes.
dad
is now the fallback character when on the opponent side.camera flash
andcamera fade
events will now override an ongoing flash/fade
Fixed
- Change Camera Zoom Strength 2nd argument being linked to the first.
- Chart editor not loading the proper section when playing song times.
- Lua scripts not setting variables properly when skipping time
- Week 3 background lights not changing alpha.
- Random values in the week 4 stage not working properly;
- Some FPS counter inaccuracies.
- Custom gameover characters not loading properly
addBehind
functions not working on group characters.- Scripts loaded using
loadScript
not setting global variable values. - Crash when hovering over an event sprite in the chart editor.
- Popup error messages are now properly always on top.
Removed
- Init Shader and 3D shader events from event list (events are still in game for backwards compat reasons)
Full Changelog: 1.0.7...1.1.0
Release 1.0.7
Added
- Gamemode Client support for Linux
Fixed
- Chart editor event performance
- Traces from external logging functions now properly show the trace location
Changed
- Chart editor tooltips for performance reasons.
- Changed color of popup error message.
Full Changelog: 1.0.6...1.0.7
Release 1.0.6
Added
- Tooltips to events showing information when hovered.
Changed
- Logs from Lime and OpenFL are now properly displayed in the in game logger
- Mod loading errors are now properly displayed.
Fixed
- Fixed some backwards-compatibility issues with certain shaders.
- Rotated notes now properly rotate around the origin.
- Events getting duplicated upon reloading the chart editor.
Full Changelog: 1.0.5...1.0.6
Release 1.0.5
Changed
- Slightly improved support for mods to add custom main menu buttons.
Fixed
- Mod options getting reset when restarting the engine.
Full Changelog: 1.0.4...1.0.5