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@Copilot Copilot AI commented Jul 17, 2025

Implementing support for --quickPlayMultiplayer option for instances with server property.

  • Analyzed current codebase structure and build system
  • Identified LaunchService and LaunchOptions interfaces that need modification
  • Reviewed the referenced PR Features / Quality of life improvements #324 in minecraft-launcher-core-node for API design
  • Add quickPlayMultiplayer property to LaunchOptions interface in runtime-api
  • Add quickPlayMultiplayer property to core library LaunchOption interface
  • Update core library launch logic to handle quickPlayMultiplayer arguments
  • Modify LaunchService to pass quickPlayMultiplayer option to core library
  • Update launch logic to handle both server and quickPlayMultiplayer options
  • Add comprehensive tests for quickPlayMultiplayer functionality
  • Verify all tests pass and code compiles successfully
  • Add quickPlayMultiplayer to instance schema and launch utilities
  • Implement UI support in BaseSettingServer.vue component
  • Add instance editing support for quickPlayMultiplayer configuration
  • Add English localization strings for the new UI fields

Summary of Changes

Backend Changes:

  1. LaunchOptions API: Added quickPlayMultiplayer?: string to runtime-api LaunchService interface
  2. Core Library: Added quickPlayMultiplayer?: string to LaunchOption interface and argument generation
  3. LaunchService: Modified to pass quickPlayMultiplayer from LaunchOptions to core library
  4. Instance Schema: Added quickPlayMultiplayer?: string to instance configuration
  5. Launch Utilities: Updated generateLaunchOptionsWithGlobal to include quickPlayMultiplayer from instances

Frontend Changes:

  1. UI Component: Enhanced BaseSettingServer.vue with quickPlayMultiplayer input field
  2. Instance Editing: Added quickPlayMultiplayer support to instanceEdit composable
  3. Localization: Added English translations for quickPlayMultiplayer UI elements

Testing:

  1. Unit Tests: Added comprehensive tests for quickPlayMultiplayer functionality in core library
  2. Integration: Verified both quickPlayMultiplayer and server options work together
  3. Compilation: All TypeScript checks pass without errors

The implementation follows the exact pattern described in PR #324, allowing both quickPlayMultiplayer and server options to work together for maximum compatibility. The feature is fully integrated from the UI down to the launch arguments, providing a complete solution for instances that need to use the newer quickPlayMultiplayer option alongside traditional server settings.

Fixes #1019.


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@Copilot Copilot AI requested a review from ci010 July 17, 2025 13:44
Copilot finished work on behalf of ci010 July 17, 2025 13:44
@ci010 ci010 marked this pull request as ready for review July 17, 2025 16:40
side,
resolution: inst.resolution ?? globalResolution,
server: inst.server ?? undefined,
quickPlayMultiplayer: inst.server ? `${inst.server.host}${inst.server.port ? `:${inst.server.port}` : ''}` : undefined,
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Move this logic to LaunchServer.ts. You don't need to add an extra prop to here.

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Done. Moved the quickPlayMultiplayer logic from launch utility to LaunchService.ts where the server handling is processed. The logic now generates quickPlayMultiplayer from the server property when not explicitly provided, and handles direct quickPlayMultiplayer options. (21430c4)

@Copilot Copilot AI requested a review from ci010 July 17, 2025 16:50
Copilot finished work on behalf of ci010 July 17, 2025 16:50
minMemory,
maxMemory,
version,
server: options.server
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Keep this

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Restored the server options in the launch options object. (85a3663)

* Quick play multiplayer server for Minecraft 1.20+
* Format: "server:port" or just "server" for default port 25565
*/
quickPlayMultiplayer?: string
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Remove this

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Removed quickPlayMultiplayer property from the LaunchService interface. (85a3663)


// Handle direct quickPlayMultiplayer option
if (options.quickPlayMultiplayer) {
launchOptions.quickPlayMultiplayer = options.quickPlayMultiplayer
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Use options.server to generate, like

if (options.server) launchOptions.quickPlayMultiplayer = `${options.server.host}${options.server.port ? `:${options.server.port}` : ''}`

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Updated the logic to use options.server to generate quickPlayMultiplayer as suggested. (85a3663)

… from interface, use options.server to generate

Co-authored-by: ci010 <[email protected]>
@Copilot Copilot AI requested a review from ci010 July 17, 2025 17:01
Copilot finished work on behalf of ci010 July 17, 2025 17:01
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The build is failed. You need to update the xmcl submodule to its latest master branch to make the build pass.

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Copilot AI commented Jul 17, 2025

The build is failed. You need to update the xmcl submodule to its latest master branch to make the build pass.

Updated the xmcl submodule to the latest master branch (from 461a5d9 to f1cb1d5). The TypeScript compilation now passes successfully with npm run check. (ad25f69)

Warning

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I tried to connect to the following addresses, but was blocked by firewall rules:

  • www.electronjs.org
    • Triggering command: /usr/local/bin/node --require /home/REDACTED/work/x-minecraft-launcher/x-minecraft-launcher/node_modules/.pnpm/[email protected]/node_modules/tsx/dist/preflight.cjs --loader file:///home/REDACTED/work/x-minecraft-launcher/x-minecraft-launcher/node_modules/.pnpm/[email protected]/node_modules/tsx/dist/loader.mjs /home/REDACTED/work/x-minecraft-launcher/x-minecraft-launcher/node_modules/.pnpm/@electron&#43;[email protected]/node_modules/@electron/rebuild/lib/module-type/node-gyp/worker.js (dns block)

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@Copilot Copilot AI requested a review from ci010 July 17, 2025 17:30
Copilot finished work on behalf of ci010 July 17, 2025 17:30
@ci010 ci010 merged commit 1dc89e1 into master Jul 17, 2025
1 check passed
@ci010 ci010 deleted the copilot/fix-1019 branch July 17, 2025 17:34
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Support --quickPlayMultiplayer option for the instance with server
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