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Tweak initTerrainShaderType logging
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past-due committed Jul 8, 2024
1 parent 81df682 commit 216694b
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion src/terrain.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2530,8 +2530,8 @@ void initTerrainShaderType()
terrainShaderType = determineSupportedTerrainShader();
if (terrainShaderType == TerrainShaderType::FALLBACK)
{
debug(LOG_FATAL, "Your system does not support the new terrain renderer. Please check your graphics drivers.");
crashHandlingProviderCaptureException(__FUNCTION__, "NewTerrainRendererUnsupported", "", false, true);
debug(LOG_FATAL, "Your system does not support the new terrain renderer. Please check your graphics drivers.");
// for now, still use the fallback renderer (in the future, this will be removed)
}
initializedTerrainShaderType = true;
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