-
-
Notifications
You must be signed in to change notification settings - Fork 531
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
objmem: remove
audio_RemoveObj
call from the dtors of the common in…
…-game objects The call to `audio_RemoveObj` inside the destructors of `SIMPLE_OBJECT`, `DROID`, `STRUCTURE`, `FEATURE` and `PROJECTILE` classes can possibly invoke undefined behavior if the warzone process is being forcefully shut down. The reason for this is that by the time a given game object is being destroyed, chances are that the static objects from the audio code, which are being accessed by the `audio_RemoveObj()`, can already be destroyed (due to the inverse of the [Static initialization order fiasco](https://en.cppreference.com/w/cpp/language/siof)). Signed-off-by: Pavel Solodovnikov <[email protected]>
- Loading branch information
Showing
6 changed files
with
26 additions
and
17 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters