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gfx_api: Initial support for multiple render passes / offscreen FBOs #3290
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gfx_api: Initial support for multiple render passes / offscreen FBOs #3290
past-due
merged 29 commits into
Warzone2100:master
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past-due:2023_03_additional_render_passes_1
Jun 26, 2023
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GL_ARB_invalidate_subdata, GL_EXT_discard_framebuffer, GL_EXT_multisampled_render_to_texture
Because of FBO and other future requirements
OpenGL ES is particularly picky about this
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…r offscreen framebuffer
…render buffer format
…s available) If glGetInternalformativ isn't available to properly check
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Important:
Some prep-work for: depth/shadow maps, future possible post-processing on the rendered scene.