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gfx_api: Initial support for multiple render passes / offscreen FBOs #3290

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@past-due past-due commented Jun 25, 2023

Important:

  • This PR bumps the minimum requirements to: OpenGL 3.0+ / OpenGL ES 3.0+ (Vulkan requirements are unchanged)

Some prep-work for: depth/shadow maps, future possible post-processing on the rendered scene.

GL_ARB_invalidate_subdata, GL_EXT_discard_framebuffer, GL_EXT_multisampled_render_to_texture
Because of FBO and other future requirements
OpenGL ES is particularly picky about this
@past-due past-due force-pushed the 2023_03_additional_render_passes_1 branch from bb53545 to 65ace3f Compare June 25, 2023 22:13
@past-due past-due added this to the 4.4.0-beta1 milestone Jun 25, 2023
@past-due past-due merged commit 208a206 into Warzone2100:master Jun 26, 2023
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