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Implement initial cascaded shadow mapping support #3307

Merged
merged 41 commits into from
Aug 27, 2023

Commits on Aug 27, 2023

  1. Update terrain_combined_high.frag

    Co-Authored-By: MaNGusT- <[email protected]>
    past-due and MaNGusT- committed Aug 27, 2023
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  5. Add terrain depth-only PSO

    past-due committed Aug 27, 2023
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  21. [OpenGL] glad: Add gpu meminfo extensions

    GL_ATI_meminfo, GL_NVX_gpu_memory_info
    past-due committed Aug 27, 2023
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  25. gfx_api: Clean-up

    past-due committed Aug 27, 2023
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  28. [OpenGL] Minor tweaks

    past-due committed Aug 27, 2023
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  36. Fix MSVC compiler warning

    past-due committed Aug 27, 2023
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  37. piematrix.cpp: Partially revert default perspectiveZFar reduction

    After: 9ebc6aa (Refactor pie_PerspectiveGet, cache multiple matrices, separate skybox getter)
    past-due committed Aug 27, 2023
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  39. Handle droid dying animations as effects

    Instead of keeping the DROID object around just to draw the death animation.
    past-due committed Aug 27, 2023
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  40. Support velocity for droid dying animation effect

    Based on droid's last movement direction and speed
    past-due committed Aug 27, 2023
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