Fix "Unit Destroyed" audio not playing properly #3336
Merged
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Fixed a mistake (typo?) in the audio_QueueTrackMinDelayPos() function that prevented the "Unit Destroyed" audio from playing after 5 seconds have passed from the start of the game.
Now the audio alert will play properly when one of the player's units die, at most once every 5 seconds. NOTE: The "Unit Destroyed" message may not play once for every unit lost if multiple units die within 5 seconds, but this seems to be intentional behavior. All this PR does is make the function actually work properly.