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damage-modifiers.md

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description
Fine-tuning the damage based on conditions

Damage Modifiers

Damage modifiers modify the amount of damage dealt based on my factors, like armor, enchantments, potions, movement, hit point, and entity type.

Every weapon, by default, uses the Damage_Modifiers section from config.yml. However, you might want your weapon to override those modifiers. Check out #damage_modifiers from the . module.

  Damage_Modifiers:
    Min: 20%   
    Max: 300% 
    Per_Armor_Point: -3%
    Armor:
      - IRON_HELMET -5%
    Enchantments:
      - projectile_protection -8%
      - protection -4%

    # Modifiers for where the bullet hits the body
    Head: +50%
    Body: +0%
    Arms: -20%
    Legs: -20%
    Feet: -50%
    Back: +20%

    # Moving targets are not braced for impact
    Sneaking: -5%
    Walking: +0%
    Swimming: +5%
    Sprinting: +5%
    In_Midair: +5%

    # Player holding a shield and facing the damage direction
    Shielding: -100%

    Entities:
      - ZOMBIE +50%
      - PLAYER -50%
    Potions:
      - weakness +10%

Min

The minimum percentage of damage. 0% means it is possible for a bullet to deal 0 damage. You probably want to set this a bit higher, like 20%.

Max

The maximum percentage of damage. You should set this a bit higher then 100%.

Per_Armor_Point

Gets the armor value of the damaged entity (includes the armor they are wearing, custom armor attributes, and per-entity armor attributes). Remember that full diamond armor is 20 armor points, so don't set this number too high (-5% is probably the highest you want to go).

Armor

A list of armor pieces and their hardcodes resistances.

{% hint style="warning" %} This feature is hard to use correctly, so you should probably use #per_armor_point instead. {% endhint %}

Enchantments

A list of enchantments and their modifiers. The modifier is multiplied by the enchantment level. Use the Enchantment list.

The following example will do 8% less damage for each projectile protection level and 5% less for each level of protection.

    Enchantments:
      - projectile_protection -8%
      - protection -4%

{% hint style="warning" %} In 1.12.2, the enchantments use the old format. {% endhint %}

Head

Headshot damage modifier (headshots deal high damage?)

Body

Body shot damage modifier (body shots deal medium damage?)

Arms

Arm shot damage modifier (arm shots deal less damage?)

Legs

Leg shot damage modifier (leg shots deal less damage?)

Feet

Foot shot damage modifier (foot shots do minor damage?)

Sneaking

Modify damage if the victim is sneaking (as if they are braced for impact).

Walking

Modify damage if the victim is walking.

Swimming

Modify damage if the victim is swimming in water.

Sprinting

Modify damage if the victim is sprinting.

In_Midair

Modify damage if the victim is in the air when damaged.

Shielding

Reduce incoming damage when the victim is blocking with their shield and facing the damage.

Entities

A list of entity and modifiers.

The following example does double damage to zombies:

    Entities:
      - zombie 100%

Potions

A list of potion-effect and modifier.

The following example does 10% more damage to entities with weakness.

    Potions:
      - weakness +10%