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Merge branch 'main' into nightly
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rfuzzo committed Jan 18, 2021
2 parents ea23c2a + 4066194 commit 3972158
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9 changes: 2 additions & 7 deletions .github/workflows/dotnet-core.yml
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Expand Up @@ -17,14 +17,10 @@ jobs:
uses: actions/setup-dotnet@v1
with:
dotnet-version: 5.0.100
- name: Clean
run: dotnet clean ./CP77Tools.sln --configuration Release && dotnet nuget locals all --clear
- name: Install dependencies
run: dotnet restore
- uses: suisei-cn/actions-download-file@v1
id: oo2core_8_win64 # Remember to give an ID if you need the output
name: Download the file
with:
url: "https://cdn.discordapp.com/attachments/786130090102358017/786130170720682024/oo2core_8_win64.dll"
target: ./CP77Tools/
- name: Build
run: dotnet build --configuration Release --no-restore
- name: Upload a Build Artifact
Expand All @@ -44,7 +40,6 @@ jobs:
with:
tag_name: commit-${{ github.sha }}
draft: true
prerelease: true
- name: Upload Release Asset
id: upload-release-asset
uses: actions/upload-release-asset@v1
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42 changes: 21 additions & 21 deletions README.md
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Expand Up @@ -4,54 +4,54 @@
[![Discord](https://img.shields.io/discord/717692382849663036.svg?label=&logo=discord&logoColor=ffffff&color=7389D8&labelColor=6A7EC2)](https://discord.gg/Epkq79kd96)
[![CodeFactor](https://www.codefactor.io/repository/github/wolvenkit/cp77tools/badge)](https://www.codefactor.io/repository/github/wolvenkit/cp77tools)
![GitHub all releases](https://img.shields.io/github/downloads/rfuzzo/cp77tools/total)
[![GitHub release (latest by date)](https://img.shields.io/github/v/release/rfuzzo/cp77tools)](https://github.com/WolvenKit/CP77Tools/releases)
[![GitHub release (latest by date including pre-releases)](https://img.shields.io/github/v/release/rfuzzo/cp77tools?include_prereleases)](https://github.com/WolvenKit/CP77Tools/releases/tag/nightly-build)

Modding tools for the CDPR Cyberpunk 2077 video game.

- requires NET5.0. (https://dotnet.microsoft.com/download/dotnet/5.0)

**The cp77 tools require the oo2ext_7_win64.dll to work.
Copy and paste the dll into the cp77Tools folder.**
## Latest Stable Release
[![GitHub release (latest by date)](https://img.shields.io/github/v/release/rfuzzo/cp77tools)](https://github.com/WolvenKit/CP77Tools/releases) https://github.com/WolvenKit/CP77Tools/releases

It can be found here:
`Cyberpunk 2077\bin\x64\oo2ext_7_win64.dll`

## Latest Beta Release
[![GitHub release (latest by date including pre-releases)](https://img.shields.io/github/v/release/rfuzzo/cp77tools?include_prereleases)](https://github.com/WolvenKit/CP77Tools/releases/tag/nightly-build) https://github.com/WolvenKit/CP77Tools/releases/tag/nightly-build

-------------

If you are building from source, the dll needs to be in the same folder as the build .exe, e.g.
C:\cpmod\CP77Tools\CP77Tools\bin\Debug\net5.0\oo2ext_7_win64.dll

**requires NET5.0.** (if you don't have it: https://dotnet.microsoft.com/download/dotnet/5.0)

**The cp77 tools require oo2ext_7_win64.dll to work.** Copy and paste the dll found here `Cyberpunk 2077\bin\x64\oo2ext_7_win64.dll` into the cp77Tools folder.

CP77 Tools discord: https://discord.gg/Epkq79kd96
If you are building from source, the dll needs to be in the same folder as the build .exe, e.g.
C:\cpmod\CP77Tools\CP77Tools\bin\Debug\net5.0\oo2ext_7_win64.dll

-------------

## Latest Stable Release
https://github.com/WolvenKit/CP77Tools/releases
**Check the wiki for guides and how to use this tool:** https://github.com/WolvenKit/CP77Tools/wiki


## Latest Beta Release
https://github.com/WolvenKit/CP77Tools/releases/tag/nightly-build
## Usage:

**Surround paths with quotation marks** (if the path contains spaces: e.g. `archive -e -p "C:\Cyberpunk 2077\modding"`)

## Usage:
* displays the general help: list all commands
`--help`

* displays help for a specific command
* displays help for a specific command, e.g.
`archive -h`

### Main functions
* pack a folder into an .archive
`pack -p "<PATH TO FOLDER>"`

* extract all files from archive
`archive -e -p "<PATH TO ARCHIVE>.archive"`
`archive -e -p "PATH TO ARCHIVE"`

* extract all textures from archive (supports conversion to tga, bmp, jpg, png, dds)
`archive -u --uext png -p "<PATH TO ARCHIVE>.archive"`
`archive -u --uext png -p "PATH TO ARCHIVE"`

* rebuild textures and buffers (this step is needed when packing textures!, see the wiki for how to use this command)
`rebuild -p "PATH TO FOLDER" -b -t --keep --unsaferaw`

* pack a folder into an .archive (see the wiki for how to use this command)
`pack -p "PATH TO FOLDER"`

### Debug Options
* dumps property info from extracted cr2w file
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