The purpose of this showcase is to create hand-drawn style 3d-to-2d pixel art rendering pipeline.
I've used(or will use, as it isn't done yet) following techniques on this showcase.
- Pixelation via low-res rendering
- Palette restriction
- Depth texture based 1px-outline on top
- Bayer matrix based ordered dithering
Repo created with three.ts-template
MIT
Model / Textures I've used
- Pidgeon 3 by tomkranis
- Stone wall 005 by Joao Paulo
Palette textures are generated from the following palettes
- https://lospec.com/palette-list/sweetie-16
- https://lospec.com/palette-list/endesga-16
- https://lospec.com/palette-list/ice-cream-gb
- https://lospec.com/palette-list/indecision
- https://lospec.com/palette-list/island-joy-16
- https://lospec.com/palette-list/nintendo-entertainment-system
- https://lospec.com/palette-list/nintendo-super-gameboy