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@Rczlin Rczlin commented Aug 28, 2025

Description

What have you added and what does it do? (Alternatively, what have you fixed and how does it work?)
Previously, enabling Prevent solwdown would cause abnormal twitching when sprinting in the pool, changed the implementation of Prevent solwdown in AntiWaterPush, using the travel method injected into LivingEntity to obtain the player's DepthStrider level if enabled Return 3 otherwise return on demand

Testing

How have you tested your changes? Any testing tips for the reviewer?
1.Create a world/enter a server
2.Create 3 6*6 pools The first one is poured into the corner The second layer is full of water The third layer (3 storeys high) lay some blocks on the edges Then the rest of the 1-2 layers of water Put some water on the edge squares
3.Finally, turn on AntiWaterPush to test whether the water has a push in the first/third pool, then turn on Prevent slowdown, test whether you can move around quickly, and then try sprints (swimming positions), jumps, etc. in the third pool

References

List any related issues, forum posts, videos and such here.
Vedio: Please Download
https://github.com/Rczlin/My/blob/main/UploadWrustPRTestVedio.7z

Rczlin and others added 5 commits August 28, 2025 10:01
Sprinting underwater will twitch when Prevent solwdown is enabled
Sprinting underwater will twitch when Prevent solwdown is enabled
Sprinting underwater will twitch when Prevent solwdown is enabled
Sprinting underwater will twitch when Prevent solwdown is enabled
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