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Sandbox8 Custom
These buttons serve particular mission needs. If they graduate to general use, they'll be moved to an appropriate place among the remaining button structure.
This brings up some debug buttons (none at the moment).
Some buttons that defy categorization or don't have a good place elsewhere.
The following buttons set the selected object's call sign to rapidly change. The pattern depends on the button selected. For further details, contact Mad Man of the Moon.
- setup
- drone
- fighter
- beam
- missile
- chaser
- adder
Some items may need to expire after a certain amount of time. This button triggers that behavior.
This button opens up a couple of buttons to test science database functionality.
Traverse the database and print details in the console.
Dump the data associated with one item that is hard coded in the sandbox. To change the item, you'll have to update the sandbox. The information goes to the console.
A tractor beam was added for certain player ships in the sandbox. The sound can be distracting to the players. These buttons let you configure aspects of the sound.
- 0.2 Power ^ -> 1.2
Increase power by 1 - 0.2 Power ^ -> 0.3
Increase power by .1 - 0.2 Power V -> -0.8
Decrease power by 1. Notice the result goes negative. Avoid negative values. - 0.2 Power V -> 0.1
Decrease power by .1 - EMP Explosion*
This and the following buttons choose the sound type for the tractor. The asterisk indicates the current selection. - Shield Down
- Explosion
- Engine Fighter
- Shield Up
- Laser Fire
- R Launch
- Missile Launch
- Button
- Nuke Explosion
- Engine
- Laser
- HVLI Fire
Done for one session. Kept for potential future use.
Things added by Mad Man of the Moon.
Most of this is in the Astron section now. It's a strong candidate for deletion.
Enemies for the mission.
Things added by Starry.
Seasonal items for Christmas. Experiment at your own risk. Talk to Starry for details.
- xmas artifact
- carol
- spawn
- !elf rename
- !sleigh rename
Various items added while fighting Kraylor. First part of the text of the button is the sector where these things appear.
- O6 Research Base
- W22 Auto dfnd base
- V22 Rift Base
- O3 Hide@Speculator
- E45 Teresh Base
Warp jammers around Rigil. Used in a mission: warp jammers were orbiting along with the asteroids around Rigil in the Kentar area.
More stuff (mines in this case) orbiting around Rigil in Kentar region for a mission.
Items specific to the Gateway/rift story line.
- subspace rift
Expanding circle of artifacts in motion/orbit around point. - Colored Subspace Rift
Same as above, but the artifacts change color on the tactical screens where they are viewed. - gateway rift
- set gateway exit
- pending gateway defences
Report on various objects to help track what might have gotten destroyed during the session.
Large mine ring. Use cautiously since mines in large numbers stress test the server and the communication bandwidth.
Force dialog open to GM.
As the button name implies, don't click this unless you know what you're doing. It's likely to crash you session.