This mod adds a speed boost and the ability to teleport home at the cost of stamina. This could be considered cheating but I consider it more of QoL mod because of the built-in limitations.
- Added an alternative method to detect configuration modifications if the ModTabSettings integration fails
- Added support for interrupting the teleportation process (manually or through damage)
- The energy used by the teleportation is drained over time during the casting period
- The speed boost is disabled if the player is under the tipsy or slimed debuffs (both impact movement speed)
- Added a teleport effect matching the one from the totems
- ModTabSettings integration
- Initial release
Most aspects of the mod are configurable through the config.json file.
Value of the speed boost.
integer [0-25] (default: 2)
The key used to trigger the teleportation (displays a confirmation dialog).
keybind wiki reference (default: H)
Allows the player to cancel the teleportation if the activation key is pressed again.
⚠ Any spent energy is not recovered.
boolean true / false (default: true)
Allows damage to interrupt the teleportation if the threshold is reached (See DamageThreshold).
⚠ Any spent energy is not recovered.
boolean true / false (default: true)
Controls how the damage threshold is evaluated (See DamageThreshold):
- if true, based on the total health (chance of interruption is linear: easier)
- if false, based on the remaining health (chance of interruption increases as health declines: harder).
boolean true / false (default: true)
The amount of damage in % of the player's health that would interrupt the teleportation.
integer [0-90] (default: 10)
The amount of stamina depleted when teleporting home.
integer (default: 50)
The time period for which the teleportation is on cooldown (also resets at the end of the day).
timespan HH:MM:SS (default: 00:07:00)
The time in seconds it takes to perform the teleportation.
‼ You need to edit your config.json manually or delete it or the new version won't be able to load the configuration.
integer (default: 5) ⚠ The type of the value was changed from timespan to integer.
Controls whether the player is teleported to their bed or outside the farm (same as the Return Scepter).
boolean true / false (default: true)
Enables or disables the visual effects.
boolean true / false (default: true)
Enables or disables the sound effects.
boolean true / false (default: true)
Flag specifying if the teleportation feature is enabled in multiplayer.
boolean true / false (default: false)
{
"SpeedModifier": 2,
"TeleportHomeKey": "H",
"CanPlayerInterrupt": true,
"CanDamageInterrupt": true,
"DamageThreshold": 15,
"DamageThresholdBasedOnTotalHealth": true,
"StaminaCost": 50,
"RecastCooldown": "00:07:00",
"CastCooldown": 3,
"TeleportToBed": false,
"EnableTeleportationEffects": true,
"EnableTeleportationSounds": true,
"EnabledInMultiplayer": true
}
