Shader Preprocessor automatic uniform buffer layout fill #27
Labels
feature
A new feature
high complexity
Hard / time consuming
medium priority
Something normally important
When preprocessing a shader, for each uniform buffer layout, check for missing fields and add them. This can currently only be done for the global buffers.
Exemple
Expected fields:
mat4x4 projectionMatrix
mat4x4 viewMatrix
ivec2 resolution
uint sampleCount
Input code:
Output code:
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