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ION_ENUM support for more complex value expressions
enhancement
An improvement to something existing
high complexity
Hard / time consuming
medium priority
Something normally important
#62
opened Feb 9, 2020 by
Xenation
Remove the need for gl3w.h to be included in the Test project
enhancement
An improvement to something existing
low priority
Something not really important
medium complexity
Moderately complex / time consuming
#61
opened Dec 26, 2019 by
Xenation
Replace model matrix uniform by batched UBOs
enhancement
An improvement to something existing
high complexity
Hard / time consuming
high priority
Something important
#59
opened Dec 9, 2019 by
Xenation
Implement ImGuizmo for editor gizmos/handles
feature
A new feature
high complexity
Hard / time consuming
high priority
Something important
#58
opened Dec 5, 2019 by
Xenation
Skybox
feature
A new feature
high priority
Something important
medium complexity
Moderately complex / time consuming
#56
opened Nov 29, 2019 by
Xenation
Update test meshes to have normals and uvs
enhancement
An improvement to something existing
low complexity
Relatively easy / fast
low priority
Something not really important
#53
opened Nov 28, 2019 by
Xenation
Remove Light Meshes from old light assign
low complexity
Relatively easy / fast
medium priority
Something normally important
#52
opened Nov 28, 2019 by
Xenation
Clear warnings
enhancement
An improvement to something existing
low complexity
Relatively easy / fast
medium priority
Something normally important
#48
opened Sep 13, 2019 by
Xenation
Fix Shadow Offset when Moving
bug
Something isn't working
high priority
Something important
medium complexity
Moderately complex / time consuming
Fix glslTypeFromString fail with mat4
bug
Something isn't working
low complexity
Relatively easy / fast
medium priority
Something normally important
#42
opened Aug 14, 2019 by
Xenation
Framebuffer separate clear colors
enhancement
An improvement to something existing
medium complexity
Moderately complex / time consuming
medium priority
Something normally important
Flip Matrix4x4f constructor to use Row Major order of parameters
enhancement
An improvement to something existing
low complexity
Relatively easy / fast
medium priority
Something normally important
#38
opened Aug 8, 2019 by
Xenation
Self Contained Assets System
feature
A new feature
high complexity
Hard / time consuming
low priority
Something not really important
#35
opened Aug 8, 2019 by
Xenation
Optimised Frustum Culling
enhancement
An improvement to something existing
low priority
Something not really important
medium complexity
Moderately complex / time consuming
#33
opened Aug 3, 2019 by
Xenation
Shader Preprocessor automatic uniform buffer layout fill
feature
A new feature
high complexity
Hard / time consuming
medium priority
Something normally important
#27
opened Jul 22, 2019 by
Xenation
Better Textures
enhancement
An improvement to something existing
medium complexity
Moderately complex / time consuming
medium priority
Something normally important
#16
opened Jul 17, 2019 by
Xenation
Renderer Component Material change callback/event
enhancement
An improvement to something existing
low complexity
Relatively easy / fast
low priority
Something not really important
#15
opened Jul 17, 2019 by
Xenation
FrameBuffer Pool for temporary buffers
feature
A new feature
medium complexity
Moderately complex / time consuming
medium priority
Something normally important
#14
opened Jul 17, 2019 by
Xenation
Materials constant parameters
feature
A new feature
high complexity
Hard / time consuming
low priority
Something not really important
#12
opened Jul 17, 2019 by
Xenation
Cap deltaTime
enhancement
An improvement to something existing
low complexity
Relatively easy / fast
low priority
Something not really important
#11
opened Jul 17, 2019 by
Xenation
Fullscreen Shortcut
enhancement
An improvement to something existing
low complexity
Relatively easy / fast
low priority
Something not really important
#10
opened Jul 17, 2019 by
Xenation
Better Shader/Material find performance
enhancement
An improvement to something existing
low complexity
Relatively easy / fast
low priority
Something not really important
#9
opened Jul 17, 2019 by
Xenation
Improved Input System
feature
A new feature
high complexity
Hard / time consuming
low priority
Something not really important
#8
opened Jul 17, 2019 by
Xenation
More Copy Constructors
enhancement
An improvement to something existing
low priority
Something not really important
medium complexity
Moderately complex / time consuming
#6
opened Jul 17, 2019 by
Xenation
Better VisualDebug.Draw performance
enhancement
An improvement to something existing
medium complexity
Moderately complex / time consuming
medium priority
Something normally important
#5
opened Jul 17, 2019 by
Xenation
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