Releases: XeoNovaDan/TargetingModes
Releases · XeoNovaDan/TargetingModes
Version 1.1.7 (29th July 2019)
- Fixed compatibility issues with Animal Variety Coats
- Reduced auto-resetting checking frequency to once per 60 ticks (should improve performance somewhat)
- Several potential minor bugfixes
- Converted Harmony patches from manual to annotations
Version 1.1.6 (27th November 2018)
- Now patched for The Birds and The Bees
- Adds a 'Groin' targeting mode (unleash your inner isometric-era Fallout)
- 24x more likely to hit parts tagged with 'FertilitySource'
- x70% hit chance modifier
Version 1.1.5 (27th November 2018)
- There's now a 7.5x higher chance of hitting targeted body parts against downed opponents when within standard execution distance (3.9 cells or less)
- Replaced
*/
in xpaths withDefs/
- Updated target version to 1.0.2096
Version 1.1.4 (22nd November 2018)
- Now compatible with Animal Variety Coats
Version 1.1.2 (18th October 2018)
- Updated for 1.0
- Successfully removed dependency on JecsTools
Version 1.1.1b (28th September 2018)
Added support for Fluffy's Mod Manager Beta
Preview.xcf no longer included which significantly reduces overall file size
Version 1.1.1 (25th September 2018)
Minor bugfixes
- Targeting mode resetting now works from the actual tick when the mode was changed rather than how many ticks have generally elapsed, fixing weird edge-case issues
- Targeting mode reset interval setting now saves
Version 1.1 (25th September 2018)
Manhunter pack animals can now use random targeting modes
- Requires at least Intermediate trainable intelligence
- Animals with higher intelligence are more likely to use random modes
QoL improvement: Targeting modes can now automatically reset after a certain amount of time when not in combat
Now configurable through mod settings
- Whether modes affect accuracy or not (default: true)
- Targeting mode resetting interval (default: 6h)
- Whether hostile NPCs can use modes (default: true)
- Minimum weapon skill for smart raiders to use random modes (default: 8)
- Chance for mechanoids to use random modes (default: 35%)
- Chance for manhunter pack animals to use random modes (default: 20%)
Version 1.0.6 (24th September 2018)
Mechanoids from psychic/poison ships may now get randomized targeting modes
Version 1.0.5 (15th September 2018)
Fixed a bug where raids with some unarmed pawns would throw errors