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Finding Inspiration
๐ŸŒ„
Finding Inspiration
  • Veeva Systems
  • Ontario, Canada

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XxAdi101xX/README.md

Hi there ๐Ÿ‘‹

My name is Adithya Venkatarao | ๐Ÿ’ป Software Engineer @ Veeva | ๐Ÿ“š Computer Science @ University of Waterloo | ๐ŸŒŽ Working remotely from โ„๏ธToronto, Canada โ˜ƒ๏ธ

I'm super passionate about Computer Graphics ๐Ÿ–ผ๏ธ and spending a lot of my free time developing applications using graphics APIs, learning about rendering techniques, writing highly performant software on both the CPU and GPU, among other things. I also enjoy playing video games (RPGs and Strategy mostly) ๐ŸŽฎ, reading sci-fi/fantasy books ๐Ÿ“– and investing ๐Ÿ“ˆ. Feel free to reach out on LinkedIn ๐Ÿ‘” if any of these topics are of interest to you, or just to say hi!

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  1. Vulkr Vulkr Public

    My personal Vulkan renderer

    C++ 4

  2. UnrealFPS UnrealFPS Public

    A First Person Shooter game with portals created in Unreal Engine 4

    C++ 1

  3. WebGPU-Ray-Marching WebGPU-Ray-Marching Public

    A ray-marching renderer using WebGPU

    TypeScript

  4. CPU-RayTracer CPU-RayTracer Public

    Building a CPU Side RayTracer by following Peter Shirly's books on Ray Tracing

    C++

  5. DirectX12-Engine DirectX12-Engine Public

    A Rendering Engine created with DirectX12 on the Universal Windows Platform (UWP)

    C++

  6. Procedural-Terrain-Generation Procedural-Terrain-Generation Public

    Implementing Procedural Terrain Generation from scratch using Unreal Engine 5

    C++ 1