My second game written with Phaser! (work in progress)
Day1 - Wednesday 21:00 - Let's get started! The plan for today: Prepare some setup some basic files. Not sure what to do with images, normally I wouldn't put them in a repository, but this time I will.
Day2 - Thursday 12:00 - Plan for today: Add level selection, code tutorial and maybe level 1.
Update 18:00 - Added level selection Update 22:00 - Added randomisation of block placements in tutorial
Day3 - Friday 11:40 - Plan for today: Add logic behind winning, make level1, count time, figure out how to make a nice interface
Update: 16:00 - Added level one (requires fixes), heavily refactored most of the things connected with dragging objects Update: 19:00 - Added "go back to menu button", refactored some mechanics Update: 20:00 - Added more interface, fixed bug with counter
Day4 - Saturday 13:00 - Plan for today: finish all levels, add timer finally
Update: 18:30 - more levels, credits
Day5 - Sunday 9:00 - Plan for today: add scoreboard based on localStorage.
// sites and resources used so far:
https://phaser.io/examples/v2/input/snap-on-drag
http://www.html5gamedevs.com/topic/5351-call-a-function-with-arguments-when-oninputdown/
https://stackoverflow.com/questions/16010827/html5-localstorage-checking-if-a-key-exists