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2024.13 manual#260

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gurpreetsinghmatharoo merged 256 commits intomainfrom
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Apr 8, 2025
Merged

2024.13 manual#260
gurpreetsinghmatharoo merged 256 commits intomainfrom
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256 commits!! How perfect

gurpreetsinghmatharoo and others added 30 commits December 9, 2024 11:32
… to open window_mouse_set_locked()

YoYoGames/GameMaker-Bugs#8601

Fixed the typo on the window_mouse_set_locked page and on 3 other manual pages where it occurred
…nt behaviours for when errors will be shown

YoYoGames/GameMaker-Bugs#8642

* Clarified the behaviour of ini_open() and ini_close() on the respective function pages
* Added headers to the INI files page, also moved ini_open_from_string() after ini_open()
* Capitalised "ini" -> "INI", couple of typo fixes
* Visual update of the manual pages
… accurate

YoYoGames/GameMaker-Bugs#8573

* Listed all possible drawing targets that surface_reset_target() can reset to
* Changed the "Note" tag on the note to "Warning" (as the function will throw a fatal error in this case)
… accurate

YoYoGames/GameMaker-Bugs/issues/8573

* Moved information on the surface_reset_target() page to the Drawing page
* Added an introduction on the Drawing page, describing when GameMaker draws things
* Also added a section on "Drawing Targets"
* Linked to the "Drawing Targets" section from the surface_reset_target() page
… accurate

YoYoGames/GameMaker-Bugs/issues/8573

Listed the possible draw targets on the surface_reset_target() page
…te (or the manual)

YoYoGames/GameMaker-Bugs#8597

* Listed the functions on the Shaders page
* Added a bit of structure to the Shaders page, adding headers and moving paragraphs under those
… loop functions on GX

YoYoGames/GameMaker-Bugs#2238

* Clarified the note on the Shader Editor page, explaining that HTML5 and GX.games follow the WebGL standard, which is more strict
* Added "WebGL Limitations" under "Creating a Shader" -> "GLSL ES 1.0 Specification" to make it clear that WebGL is GLSL ES 1.0 with some restrictions
…nds value

YoYoGames/GameMaker-Bugs#8700

* Changed the code example to use game_get_speed(gamespeed_microseconds) and clarified that the base speed should also be expressed in pixels per step
* Small changes to game_get_speed() page
Clarifications to WebGL limitations, INI open & close behaviour, draw targets, reserved shader function names and others
…onds value

YoYoGames/GameMaker-Bugs#8700

* Added a second example that explains how the original example can be used with a base speed in pixels per second
* Tiny fixes on the "speed" function page
Misc fixes + CE2 auto indent disabled
Fixed code blocks on YUV Videos page
Additional spelling corrections.
YYBartT and others added 29 commits March 13, 2025 22:47
…e() across GMS versions, causing save game loss.

#206

Small visual update of the function pages
…e from a given sprite

YoYoGames/GameMaker-Bugs#9472

Updated the image on the page to include a simpler hull shape
…to a table and add more detailed descriptions

#217

Moved tags to tables on both iOS/tvOS and Android pages, descriptions to be added
…to a table and add more detailed descriptions

#217

* Moved all tags to a table on both the Android Extensions and iOS / tvOS Extensions page
* Added header and ID to the tables
* Android:
  * Removed YYAndroidLogcat since it isn't inserted into any file
  * Added the file path for ProGuard
* iOS/tvOS:
  * Added path to the bridging header file
  * Moved similarly named iOS/tvOS tags to the same table cell
#206

* Moved the paragraph on the GMS1.2 format change to a RH snippet
* Mentioned the format change in 2.3.1
* Inserted the snippet on all "ds_read()" pages
UI layers, prefabs and misc manual changes
…Library"

YoYoGames/GameMaker-Bugs#9907

Updated the screenshot on "The Asset Browser" page and also removed the option from the list
YoYoGames/GameMaker-Bugs#9472
YoYoGames/GameMaker-Bugs#9784

Documented the new optional subimage parameter and changed the description accordingly
…no documentation

YoYoGames/GameMaker-Bugs#2075

Rewrote the explanation of the game option on the Android Game Options page:
* Mentioned 200MB size limit of the base module and how this option allows to work around that by moving assets into a single separate asset pack, limited to 1.5GB in size
* Added links to Android documentation for: AAB file format, AAB size limits and Play Asset Delivery modes
YoYoGames/GameMaker-Bugs#9981

* Changed all backslash characters on the file_find_first(), file_find_next() and file_find_close() pages to forward slashes
* Minor small changes on the three function pages
…small other changes

YoYoGames/GameMaker-Bugs#9981

* Added headings with IDs to the file system functions page, grouping the functions by their use
* Various small visual and other changes to related file function pages
sprite_get_convex_hull(), camera feed in GX.games, Project Health window, GX.games tilt on mobile devices and other changes
@gurpreetsinghmatharoo gurpreetsinghmatharoo merged commit 1ce4340 into main Apr 8, 2025
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7 participants