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…event makes the sprite fail to draw YoYoGames/GameMaker-Bugs#8598
… to open window_mouse_set_locked() YoYoGames/GameMaker-Bugs#8601 Fixed the typo on the window_mouse_set_locked page and on 3 other manual pages where it occurred
…nt behaviours for when errors will be shown YoYoGames/GameMaker-Bugs#8642 * Clarified the behaviour of ini_open() and ini_close() on the respective function pages * Added headers to the INI files page, also moved ini_open_from_string() after ini_open() * Capitalised "ini" -> "INI", couple of typo fixes * Visual update of the manual pages
… accurate YoYoGames/GameMaker-Bugs#8573 * Listed all possible drawing targets that surface_reset_target() can reset to * Changed the "Note" tag on the note to "Warning" (as the function will throw a fatal error in this case)
… accurate YoYoGames/GameMaker-Bugs/issues/8573 * Moved information on the surface_reset_target() page to the Drawing page * Added an introduction on the Drawing page, describing when GameMaker draws things * Also added a section on "Drawing Targets" * Linked to the "Drawing Targets" section from the surface_reset_target() page
… accurate YoYoGames/GameMaker-Bugs/issues/8573 Listed the possible draw targets on the surface_reset_target() page
…te (or the manual) YoYoGames/GameMaker-Bugs#8597 * Listed the functions on the Shaders page * Added a bit of structure to the Shaders page, adding headers and moving paragraphs under those
… loop functions on GX YoYoGames/GameMaker-Bugs#2238 * Clarified the note on the Shader Editor page, explaining that HTML5 and GX.games follow the WebGL standard, which is more strict * Added "WebGL Limitations" under "Creating a Shader" -> "GLSL ES 1.0 Specification" to make it clear that WebGL is GLSL ES 1.0 with some restrictions
…nds value YoYoGames/GameMaker-Bugs#8700 * Changed the code example to use game_get_speed(gamespeed_microseconds) and clarified that the base speed should also be expressed in pixels per step * Small changes to game_get_speed() page
Clarifications to WebGL limitations, INI open & close behaviour, draw targets, reserved shader function names and others
…tes" in its function description YoYoGames/GameMaker-Bugs#8780 Fixed "sprites" -> "times"
…onds value YoYoGames/GameMaker-Bugs#8700 * Added a second example that explains how the original example can be used with a base speed in pixels per second * Tiny fixes on the "speed" function page
Misc fixes + CE2 auto indent disabled
Fixed code blocks on YUV Videos page
Corrected a few spelling mistakes.
Additional spelling corrections.
…e() across GMS versions, causing save game loss. #206 Small visual update of the function pages
…e from a given sprite YoYoGames/GameMaker-Bugs#9472 Updated the image on the page to include a simpler hull shape
…to a table and add more detailed descriptions #217 Moved tags to tables on both iOS/tvOS and Android pages, descriptions to be added
…to a table and add more detailed descriptions #217 * Moved all tags to a table on both the Android Extensions and iOS / tvOS Extensions page * Added header and ID to the tables * Android: * Removed YYAndroidLogcat since it isn't inserted into any file * Added the file path for ProGuard * iOS/tvOS: * Added path to the bridging header file * Moved similarly named iOS/tvOS tags to the same table cell
#206 * Moved the paragraph on the GMS1.2 format change to a RH snippet * Mentioned the format change in 2.3.1 * Inserted the snippet on all "ds_read()" pages
UI layers, prefabs and misc manual changes
…Library" YoYoGames/GameMaker-Bugs#9907 Updated the screenshot on "The Asset Browser" page and also removed the option from the list
YoYoGames/GameMaker-Bugs#9472 YoYoGames/GameMaker-Bugs#9784 Documented the new optional subimage parameter and changed the description accordingly
…no documentation YoYoGames/GameMaker-Bugs#2075 Rewrote the explanation of the game option on the Android Game Options page: * Mentioned 200MB size limit of the base module and how this option allows to work around that by moving assets into a single separate asset pack, limited to 1.5GB in size * Added links to Android documentation for: AAB file format, AAB size limits and Play Asset Delivery modes
YoYoGames/GameMaker-Bugs#9981 * Changed all backslash characters on the file_find_first(), file_find_next() and file_find_close() pages to forward slashes * Minor small changes on the three function pages
…small other changes YoYoGames/GameMaker-Bugs#9981 * Added headings with IDs to the file system functions page, grouping the functions by their use * Various small visual and other changes to related file function pages
changes for 2024.13
sprite_get_convex_hull(), camera feed in GX.games, Project Health window, GX.games tilt on mobile devices and other changes
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256 commits!! How perfect