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# Pixel Perfect Engine ver 0.9.2-rc4 | ||
# Pixel Perfect Engine ver 0.9.2 | ||
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2D retro graphics engine written in D by László Szerémi ([email protected], https://twitter.com/EvilReptoid, https://www.patreon.com/ShapeshiftingLizard). | ||
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* The engine doesn't clear the framebuffer to spare some CPU time, this results some trippy effects if a part of the screen is not being overwritten. | ||
* There's also some speed issues from it, as SDL2 writes the framebuffer back to the main memory. This will probably end up in the slow replacement of SDL2's graphical side with something faster. | ||
* WindowMakerForConcrete and PixelPerfectEditor are currently unfinished. The former will be soon working fully with extra features (such as undo/redo, snapping to grid and components), then the latter can be developed without an issue. | ||
* Error handling isn't fully realized, so a lot of errors might happen. You can help me by reporting errors, testing on various systems (I only have access for an old Athlon64 X2 at the moment with relatively high-cost of upgrade). | ||
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# Future plans: | ||
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