Releases: ZILtoid1991/pixelperfectengine
v0.11.0-beta
Some UX enhancements and fixed the IMBC (M2) assembler.
Unless testcases will fail or I get a new version sooner, I'll post a new version once the ground fault issues will be solved in my room, thus I finally can use my Raspberry Pi.
(Issue with WMFC not compiling fixed!)
v0.11.0-alpha.5
Fixed a bug related to submenus in popup menus, also a bug related to missing onDraw
calls.
v0.11.0-alpha.4
Fixed a critical bug in the insertAndEdit
function of ListView
.
v0.11.0-alpha.3
Finally fixed an important bug in text parsing, also refined how configuration files work, also fixed a few bugs in the example game snake
.
v0.11.0-alpha.2
See CHANGELOG.md for updates!
v0.11.0-alpha
Lua scripting is dropped (at least for now), but M2 is now in its testrun phase, also some other fixes have been implemented.
v0.10.6
Fixed a bug in PopUpMenu.passMCE
.
Some work on scripting. Lua kind of works, but there's a lot of bugs, which cause all sorts of issues. Class members functions don't seem to be called at all when a function call originates from the Lua side, LuaVar
values get either reset or not passed correctly, etc. I need the other fix ASAP, so this is how far I could go this time. Maybe I have to borrow someone else's working code.
v0.10.5
- Fixed a bug that caused out of bounds reads when downscaling 32 bit sprites, and also when they're being upscaled but only a small portion of them will be visible.
- Fixed layer-order bug.
v0.10.4
Some work on the scripting engine (still not in testing phase), bugfix related to pop up menus.
v0.10.3
Added code of conduct, branding guidelines, also fixed issues with off-screen popups.